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How to render your minecraft creations in 3d glory with chunky

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We will use the Tool “Chunky”, which is an all in one Tool, so we need no other programms.

But, before we begin, please excuse my English, I’m an austrien Crafter and I tried my best!
Now let us begin!

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What we need:

  • A Minecraft World to Render.
  • A Texture Pack of your choice
  • The Tool “Chunky”
  • A Sky Panorama

Download Chunky here: Windows / Mac OSX

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How to render your minecraft creations in 3d glory with chunkyStep 1: Download and open your World

After you dowloaded Chunky, use WinRar or a other Zip programm to unpack it.
Then start Chunky.bat or Chunky.dmg if you’re a Mac User.

Now you will see this Window:

How to render your minecraft creations in 3d glory with chunky

The left side shows the map in a top down view. But I think that’s clear.
And on the right side we find the settings.

To start, click on “Select World” and open your World. Then click on “View”, and chosse by “Map View” “Surface” and by “Dimenson” the typ you want.

After that, click on “Options” and “Load Texture Pack” You can use every Texture you want, as long as it is not bigger then x256. (by x256 it could take a few secounds to load)

Now you have to select Chunks. All selected Chunks will be rendert, so be sure you choose all you need.
To choose Chunks, just hold shift and click with your mouse on the map on the right side. All selected Chunks will be marked red.

Should look like that:

How to render your minecraft creations in 3d glory with chunky

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How to render your minecraft creations in 3d glory with chunkyStep 2: Render Settings

So weit so gut (this is german and means “So far, so good”)
Now click on “3D Render” and “New Scene” and choose the direction where you want the render it.
Then name the 3D Scene.

Now you see this windows:

How to render your minecraft creations in 3d glory with chunky

The right window is a preview of your image and the left side show you all settings.

First, we will change the size of the end image.
How to render your minecraft creations in 3d glory with chunky
“Canvas width” and “Canvas height” are 400 by default, this means the end image will be 400×400.
For example, we will change in to 1200×800. Then click on “Set Canvas Size”

How to render your minecraft creations in 3d glory with chunky

Now you have to choose the position you want to render. Notice: The Preview shows exactly what you will see on the end image. To move in the position you want, click into the right window, move with your mouse and your keyboard buttons “W””S””A””D” until you see what you want.

Now we take a look at this:

How to render your minecraft creations in 3d glory with chunky

Gamma correction should always be enabled. “Still water” and “Clear water” are only important, if you have watewr on your image. If you enable “Still water”, then Chunky wont render little waves and if you enable “Clear water”, the water will be transparent. Biome colour only if you want. Important is the last one. If you have a powerfull PC / Mac, set frame on 500, but if you have a old / bad PC / Mac, set it on 100 or 50.

Next step is “Lighting”

How to render your minecraft creations in 3d glory with chunky

Here you can experiment until you like the result. Depending on your flavor.
NOTE: If you want glowing Glowstone and torches, put “Ermitter intensity” to the max!

How to render your minecraft creations in 3d glory with chunky

Very important is the “Load Skymap” feature. Here you can use every image you want. This image will replace the normal “Minecraft Sky”. “Unload Skymap” will delete the image and restore the normal “Minecraft Sky”.
You can find some nice ones here!
“Atmosphere will add a weak fog to the image and volumetric fog will add a strong fog to the image.

Befor we take a look at “Camera”, we will click on “Advanced:

How to render your minecraft creations in 3d glory with chunky

Here you can experiment too. If your world is under water, you need to enable “Water World Mode”.

So, now we come to “Camera”

How to render your minecraft creations in 3d glory with chunky

If you already move the camera with mouse and keyboard, don’t klick on one of the first two buttons!
The rest is to experiment again.

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How to render your minecraft creations in 3d glory with chunkyStep 3: Render and Save Image

Good, after we set everything up, we will render a image.

How to render your minecraft creations in 3d glory with chunky

Click on “Start” and Chunky will start rendering your image. This could take only a few minutes, or up to 5 hours. You can always save the image by clicking on “Save Current Frame”.
Notice! If you move the camera or chance anything, the rendering will restart!.

Well, thats all! Now you can use Gimp or Photoshop or whatever to edit your image!

How to render your minecraft creations in 3d glory with chunky
(This image needed 80.000 renderimages!)

I hope you like my HowTo, if yes, then

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Chunky is a popular Minecraft mapping and rendering tool. This tutorial will guide you through the step-by-step process of creating a render.

(NOTICE!) Due to recent updates of Minecraft being such grand updates in terms of Block IDs there has been created a whole new version of Chunky for JAVA maps made with later versions than 1.12.2, so you’ll separate versions for either java pre-1.12 or java post-1.12. This tutorial however was made for java pre-1.12 in mind though. (NOTICE!)

Open Chunky, if the window below comes up, just click launch. If not, go ahead to the next step.

Chunky will automatically load the world with the first letter of the alphabet starting it, or the first number. If this isn’t the correct world, go ahead and click on Change World and you can then navigate to the correct world.

Once you’ve selected a world, wait for it to load so there are no question marks left.

Try zooming out to get a better view of the map you’ve loaded. You can now make a selection by clicking and/or dragging across one area to another. Your selection will appear red. You can also hold shift and click & drag to select specific areas.

Once you’ve marked the area you’re interested in rendering, click the 3D Render Tab and click New Scene as shown in the picture below.

Your world will now load all the chunks and then finalize the octrees. (Don’t ask me, I have no idea).

After it’s done loading, what I like to do is go into the Camera Tab and position the view to render.

However, if you have a smaller scene, you can simply click inside the Render Preview and use W, A, S, D plus your mouse wheel to position the camera, and zoom in/out.

You can position your view manually by Click the Camera Tab , then open Position and Orientation and adjust the number fields. Usually, you’ll need to increase them. Experiment!

After you’ve positioned your camera to your likening, click the Lighting Tab as shown below.

In the Lighting Tab there are several settings, but let’s focus on ” Skylight “, ” Sun intensity “, ” Sun azimuth ” (Sun angle), ” Sun altitude ” (Sun height)
and ” Sun color “.

Personally, I like the light source to come from the side of the map so it will produce clear highlights and shadows. Besides, I like the sun to be low in the sky and the color to be a light yellow/orange. Play around with the settings and once done, head over to the Postprocessing tab circled below.

Now the Postprocessing mode is usually set to Gamma correction. However, I feel it looks much better with Tonemap operator 1 . You can of course play around with these settings to find your own preference.

Once done, head back to the General Tab.

Now comes an important step: choosing the resolution of the render you’re about to start rendering.

For Planet Minecraft posts you don’t need a resolution higher than 1024×768. So if you don’t have the best computer, choose that.

For desktop wallpapers, 1920×1080 is a decent resolution. However, I like to take it up a notch and select 2560×1440. Keep in mind, the higher the resolution the longer it will take to render.

Once you have chosen the resolution, you will see that the size of the render preview has also changed. If it’s in your way, click the Hide preview window button in the General Tab . This will also reduce the resources your computer consumes while rendering your scene.

I like to change the Target SPP from the default 1,000 to 250 since you don’t need much more for a good render. However, if your render is still noisy after finishing at 250,
simply turn it up to 1,000 again.

Now you can start rendering by clicking the green play button shown below!

Once the render is done, press Save current frame and navigate in your viewport to the location where it will be saved.

OPTIONAL POST PROCESSING STEPS:

Photoshop Color Correction

Here’s the Special Color correction PSD file that I personally use: CLICK HERE TO DOWNLOAD.

I usually start simple with a Brightness/Contrast Filter and adjust until I think it looks good. Sometimes, I just click the Auto button and it does it automatically for me.

Then I use a Hue/Saturation Filter and adjust until I’m happy. Also, I’ll adjust the Lightness because I like it a bit washed out.

Then I add my ColorCorrection PSD File , which I first open, then click and drag into the render tab. I almost always enable the New CC in ColorCorrection and sometimes the
Old Style CC if my render is dark enough for it. I always enable ColorCorrection1 since it gives my renders a crisp look.

For a final touch, I usually add a LUT (Kodak 5218 Kodak 2395 (by Adobe) cube which seems to work for almost all my renders so far. I do like to try different LUTs
and find something that works for specific renders.

To save the final render after all post-process, go to File > Export > Quick Export as PNG. And click the last button.

Once you’ve clicked the last button, a new window will open, and usually, it will be the location of where you opened the pre-processed render from. I like to add “_F” at the end of the original text since that makes it easier to find in a folder of many files. And then I just press “Save”. Now you’re finish- OH! Wait! Before you do anything else, remember to press CTRL + S, to save the Photoshop file, as you might want to open it up again.

Thanks for reading and I hope you’ve learned how to create your first render! If you have any questions, feel free to ask them below.

Anthony Heddings is the resident cloud engineer for LifeSavvy Media, a technical writer, programmer, and an expert at Amazon’s AWS platform. He’s written hundreds of articles for How-To Geek and CloudSavvy IT that have been read millions of times. Read more.

How to render your minecraft creations in 3d glory with chunky

Do you have a really cool Minecraft world, and want to show it off? If so, Chunky will take very high quality pictures of your Minecraft worlds, which will show off your creations better than a simple in-game screenshot.

Installation

Chunky runs on Java and is cross platform. It can be downloaded from their website, or alternatively it can be compiled from source from their Github repository. Installation is fairly straightforward on most systems, especially if you only download the Java binaries — just click and run the program.

Using Chunky

Once Chunky loads up, it will ask you to select one of your Minecraft worlds. You can change the world at any time by clicking the “Change World” button.

How to render your minecraft creations in 3d glory with chunky

You can select the chunks you want to be included in your render by clicking them. If you zoom out, you can select multiple chunks at a time. Anything not inside these chunks will not be rendered, so if you have an idea of an angle you want to take a shot of, make sure to get enough chunks behind it and in the background so that your render will not be cut off.

How to render your minecraft creations in 3d glory with chunky

Once you’ve selected enough chunks, click the “New Scene” button, which will load all the chunks into memory and bring up the settings panel.

Chunky has many settings to configure, the most important of which being the angle at which Chunky will take the “picture”. Click into the preview window and use the mouse, W, A, S, and D to move around, as well as R and F to move up and down. Once you’ve got the perfect angle, you can move on to configuring Chunky’s many options.

Under the “General Tab”, the only important option is the canvas size, or resolution. Smaller canvases will render faster, but look worse. Large canvases will look great but may take hours to render.

How to render your minecraft creations in 3d glory with chunky

Under the “Lighting” tab, we’ll find options for the sun, as well as artificial emitters like Glowstone or Torches. You can set the intensity of both light sources, as well as the angle of the sun and the color.

How to render your minecraft creations in 3d glory with chunky

Under “Sky & Fog”, we find options for butts and fog density. Changing the fog density to greater than 0.1 results in a very foggy scene, and any value less than 0.01 is good for basic shots. You can also set custom skyboxes from here.

How to render your minecraft creations in 3d glory with chunky

Next up is “Water”. The main option to configure here is whether or not you want still water, which will leave a prominent reflection, and the water’s visibility and opacity. You can also change the color, which is useful is you want a lighter or darker blue, or even a black or green. It’s up to you.

How to render your minecraft creations in 3d glory with chunky

The last main tab is “Camera”, which contains many powerful options. The positional and directional values don’t really matter as we can change them from the preview editor. The “Projection” drop down changes the camera “lens”. We can do the “Standard” projection, which looks like regular Minecraft; “Parallel”, an isographic view that makes your city look like something out of The Sims; “Fisheye”, a lens that distorts your image but gets a very wide shot; and “Panoramic”, which will get a 360 degree shot of your world.

The field of view can be raised and lowered to zoom the shot in and out, and the depth of field and subject distance (focus) can be tweaked, though it’s best to leave it to autofocus if you don’t know what you’re doing.

How to render your minecraft creations in 3d glory with chunky

Once you’ve got all the settings just right, click “Start” to begin the render. You can pause it or reset it at any time after this, though if you reset it all your progress will be lost.

How to render your minecraft creations in 3d glory with chunky

Keep in mind Chunky takes a while to render high quality images. At the bottom of the settings is “Target SPP”, which stands for ‘Samples Per Pixel’. The SPP is the quality of the image; with each pass over, the image becomes more and more clear. An SPP of 1,000 is the default, and looks pretty good. An SPP of over 9,000 will translate to a very high quality render. The higher the SPP, the longer it takes to render. You can save the image at any point in the render by clicking “Save Current Frame”.

Hvis du leter etter en måte å 3D gjengi og bevare dine favoritt Minecraft kreasjoner, store eller små, så flotte bilder, så se ikke lenger enn Chunky. Enten du vil forsterke en hel by eller en liten hytte, er det det riktige verktøyet for jobben.

Hva er Chunky?

I en tidligere Minecraft-veiledning viste vi deg hvordan du gjengir hele verdenskartet til et interaktivt Google Earth-kart med Mapcrafter. Hvis du er interessert i en mer up-close og personlig gjengivelse enn MapCrafter kan gi, trenger du Chunky.

Hvor MapCraft gjør Minecraft-verdenen i helhet over alle tilgjengelige biter, gir Chunky en liten del av Minecraft-verdenen i svært høy detalj, så det er et flott verktøy for å virkelig vise frem en konstruksjon du er stolt av.

Videre kan du virkelig grave inn med Chunky og sette et bredt utvalg av alternativer utilgjengelige i Mapcrafter: du kan bruke egendefinerte teksturpakker, angi tidspunktet på dagen og vinkelen på lyset, justere lyskildene og ellers justere gjengivelsesalternativene og utseendet på dine gjengede biter for å oppnå et perfekt utseende.

Installere og konfigurere Chunky

Besøk Chunky nettside og ta tak i den nyeste binære bunnlinjen på tvers av plattformen. Det er et Windows-installasjonsprogram, men den binære bunten er et universelt Java-installasjonsprogram og like enkelt å bruke. Utdrag til en brønnmerket mappe og kjør filen chunky.jar.

Installatøren vil be deg om å velge et sted:

How to render your minecraft creations in 3d glory with chunky

Etter at du har valgt en katalog, lastes Chunky launcher. Nå er det på tide å velge katalogen som inneholder kartfilen du ønsker å jobbe med (startprogrammet er standard til Minecraft-datakatalogen for operativsystemet ditt, men du kan peke det hvor du vil). Etter å ha valgt mappen, juster mengden minne som er tildelt Chunky. Selv om det kan kjøre på en mindre mengde minne, hvis du har en haug for å spare, kan du også få fart på å gjøre opp igjen ved å allokere den til Chunky.

How to render your minecraft creations in 3d glory with chunky

Klikk på start og appen vil kjøre og presentere verdensvalgskjermen.

How to render your minecraft creations in 3d glory with chunky

Når du velger en verden (enten fra listen eller ved hjelp av alternativet “Bla etter bestemt verden”), vil verden laste inn en topp ned-visning.

Her er en luftfoto av samme Survival Mode-slott i gang som vi brukte til vår Mapcrafter-opplæring.

La oss si at vi ønsker å gjengi det delvis ferdige fyret vi har jobbet med. Alt vi trenger å gjøre er å velge biter fyret sitter på ved å klikke på dem.

Da klikker vi bare på “Ny scene” for å starte gjengivelsesprosessen. Chunky vil spørre oss hvor vi vil lagre scenen. Som standard lagrer du innstillingene dine i / scener / av hovedkatalogen. Bekreft hvor du vil at den nye scenen er plassert og klikk “OK”.

Neste stopp er Render Controls-panelet som er parret med forhåndsvisningspanelet. Innstillingene her er litt overveldende. Vi foreslår bare å snakke med noen av dem til å begynne med (de av dere som liker å dykke rett inn, ville være godt tjent til å lese den detaljerte oversikten over alle Chunky-gjengningsinnstillingene her).

Det første du vil endre, er kameraprojeksjonen under “Kamera” -fanen. Hvis du vil være i stand til å zoome inn og ut som om du ser på spillet som en faktisk spiller, bytt du Projeksjonstypen til “Parallel.” Nå kan du bevege deg fritt for å plassere motivet.

How to render your minecraft creations in 3d glory with chunky

Den andre rekkefølge er å endre lerretets størrelse. Du kan velge fra rullegardinmenyene på kategorien “Generelt”, eller du kan angi ønsket størrelse. Til å begynne med anbefaler vi å gjøre små renders. Store renders tar mye tid, og til du får det utseendet du vil ha, er det ingen grunn til å kaste bort tre timers gjengivelse på en stor plakatstørrelse, du vil ikke engang like.

Når du klikker på “START” -knappen for å starte gjengivelsen, ikke bekymre deg om ting blir ekte rart å se etter et øyeblikk. Chunky gjør ramme-for-ramme-gjengivelse av scenen din, og det ser litt rart ut mens den er i gang.

Når prosessen er fullført, vil du få en liten 3D gjengivelse av Minecraft-skapelsen som det.

Tror ikke at vår enkle lille 3 × 3 chunk gjengivelse her er alt som er til Chunky, skjønt. Du kan gjøre så stor eller så liten som du vil. La oss zoome ut for å se hele vårt slottkompleks og blande ting litt opp ved å legge i en teksturpakke (den samme fotorealistiske 256x teksturpakken vi viste i begynnelsen av vår guide til Minecraft ressurspakker).

Det tok ti minutter å gjengi det opprinnelige tårnet bare av seg selv, men dette gjorde at hele komplekset tok en solid time og en halv. Den økte gjentidstiden er et resultat av både den økte størrelsen på området (18 × 18 biter i stedet for vår opprinnelige 3 × 3), men også overhead for å gi lysforholdene for så mange ekstra overflater og lyskilder.

Eksemplene våre er bare en del av hva du kan gjøre med Chunk. Hilsen av Chunk-prøvegalleriet, her er to fantastiske gjengivelser som viser deg de slags fine ting du kan gjøre med det.

Den første, av Chunky user 04hockey, er en up-close og atmosfærisk gjengivelse som viser innsiden av en middelaldersk stil kirke.

Den andre er en langdistanse gjengivelse av Broville, et massivt foretak av Minecraft kreative team Oldshoes, som virkelig viser hvor flott en gjengivelse med en grunn dybdeskarphet ser ut.

Enten du zoomer inn i nærheten eller brett med Chunky-verktøyet, gir verktøyet en unik og virkelig iøynefallende måte å gjøre kreasjonene du har jobbet så hardt på i Minecraft, til bildefiler som passer til skrivebordsbakgrunn eller til og med innramming.

October 12, 2017 | | How to render your minecraft creations in 3d glory with chunky

How to render your minecraft creations in 3d glory with chunky

The Minecraft Team recently released the Better Together Update, designed to unify the console, mobile and Windows 10 PC versions of the game under one single Minecraft. It includes cross-platform play, infinite worlds, the community Marketplace and servers (which are coming soon). For Windows 10 PC players, there’s also integration with Paint 3D and Remix3D.com, making it easy to export and share 3D creations and inspire others.

Here’s how you can create your own 3D Minecraft content in Windows

Open a new creative world or an existing creative world

If you are not using a creative world, you will need to enter creative mode by opening the in-game menu, enabling cheats, and changing your Personal game mode to “Creative”. This will allow you to use cheats, which are needed to enable the new Structure Block in-game. You will also need to change the Trust Player Permissions dropdown to “Operator”. This will allow you to use cheats, which are needed to enable the new Structure Block in-game.

How to render your minecraft creations in 3d glory with chunky

Build the object you’d like to export from Minecraft

How to render your minecraft creations in 3d glory with chunky

Give your in-game player a Structure Block

Now you will need to give your in-game player a Structure Block by pressing “/” and typing the following command: “/give @p structure_block” without the quotation marks.

How to render your minecraft creations in 3d glory with chunky

Now place the Structure Block on the ground near the creation you would like to export by holding the Structure Block in your characters hand, and right-clicking on the ground near your creation.

How to render your minecraft creations in 3d glory with chunky

Right-click on the Structure Block, and fill in the bounding coordinates for your creation

You will need to fill in the X, Y, and Z coordinates for both the “Size” and “Offset”. Then enter a name for your creation, and select “3D Export”.

How to render your minecraft creations in 3d glory with chunky

Select “Export” and to export your structure to Remix3D

This will also prompt you to save the model locally in File Explorer.

Hvis du leder efter en måde at 3D gøre og bevare dine foretrukne Minecraft-kreationer, store eller små, så flotte billeder så se ikke længere end Chunky. Uanset om du vil udødeliggøre en hel by eller et lille sommerhus, er det det rigtige værktøj til jobbet.

Hvad er Chunky?

I en tidligere Minecraft-vejledning viste vi dig, hvordan du gør dit hele verdenskort til et interaktivt Google Earth-kort med Mapcrafter. Hvis du er interesseret i en mere up-close og personlig gengivelse end MapCrafter kan levere, skal du dog bruge Chunky.

Hvor MapCraft gør din Minecraft-verden i helhed på tværs af alle tilgængelige klumper, gør Chunky en meget lille del af din Minecraft-verden i meget høj detaljer, så det er et godt værktøj til virkelig at vise frem en bygning, du er stolt af.

Desuden kan du virkelig grave dig ind med Chunky og angive en lang række valgmuligheder, der ikke er tilgængelige i Mapcrafter. Du kan bruge brugerdefinerede teksturpakker, indstille tidspunktet for dagen og vinkel på lyset, justere lyskilderne og ellers justere renderingsmulighederne og Udseendet af dine yndede klumper for at opnå et perfekt udseende.

Installation og konfiguration af Chunky

Besøg Chunky hjemmeside og tag den mest aktuelle binære bundlinje på tværs af platformen. Der er et Windows-installationsprogram, men den binære bundle er et universelt Java-installationsprogram og lige så nemt at bruge. Uddrag til en velmærkede mappe og kør chunky.jar-filen.

Installatøren vil bede dig om at vælge en placering:

How to render your minecraft creations in 3d glory with chunky

Efter at have valgt en mappe, vil Chunky launcher læse. Nu er det tid til at vælge den mappe, der indeholder den kortfil, du ønsker at arbejde med (startprogrammet er standard til Minecraft-datakatalogen til dit operativsystem, men du kan pege på det, hvor du vil). Når du har valgt mappen, skal du justere mængden af ​​hukommelse, der er allokeret til Chunky. Selv om det kan køre på en mindre mængde hukommelse, hvis du har en masse at spare, kan du lige så hurtigt fremskynde din opgave ved at allokere den til Chunky.

How to render your minecraft creations in 3d glory with chunky

Klik på lanceringen, og appen kører og præsenterer verdensvalgskærmen.

How to render your minecraft creations in 3d glory with chunky

Når du har valgt en verden (enten fra listen eller ved hjælp af “Gennemse efter specifik verden”), vil verden læse i en top-down-visning.

Her er en flybillet af samme Survival Mode-slottet i gang, som vi brugte til vores Mapcrafter-vejledning.

Lad os sige, at vi vil gøre det delvist færdige fyr, vi har arbejdet på. Alt, hvad vi skal gøre, er at vælge de stykker fyret sidder på ved at klikke på dem.

Så klikker vi simpelthen på “Ny scene” for at starte gengivelsesprocessen. Chunky vil spørge os, hvor vi vil have scenen gemt. Som standard gemmer den dine renders i / scener / fra hovedmappen. Bekræft, hvor du vil have den nye scene placeret og klik på “OK”.

Næste stop er panelet Render Controls, som er parret med Preview-panelet. Indstillingerne her er lidt overvældende. Vi foreslår kun at snyde med et par af dem til at begynde med (de af jer, der gerne vil dykke lige ind, ville være godt tjent til at læse den detaljerede oversigt over alle Chunky render indstillingerne her).

Det første, du vil ændre, er kameraprojektionen under fanen “Kamera”. Hvis du vil kunne zoome ind og ud som om du ser spillet som en faktisk spiller, skal du skifte projektionstypen til “Parallel.” Nu kan du bevæge dig frit for at placere dit emne.

How to render your minecraft creations in 3d glory with chunky

Den anden rækkefølge er at ændre lærredens størrelse. Du kan vælge fra rullemenuerne på fanen “Generelt”, eller du kan angive den ønskede størrelse. Til at begynde med anbefaler vi at lave små renders. Store renders tager meget tid, og indtil du får det udseende, du vil have, er der ingen grund til at spilde tre timer med at gøre tid på en stor plakatstørrelse, du ikke engang vil lide.

Når du klikker på knappen “START” for at starte gengivelsen, skal du ikke være bekymret, hvis tingene bliver rigtige underlige, og kigger efter et øjeblik. Chunky laver ramme-for-frame-gengivelse af din scene, og det ser lidt underligt ud, mens det er i gang.

Når processen er færdig, vil du få en lille 3D-gengivelse af Minecraft-oprettelsen som sådan.

Tror ikke, at vores enkle lille 3 × 3 chunk render her er alt, hvad der er til Chunky, dog. Du kan gøre så stor eller så lille som du vil. Lad os zoome ud for at se hele vores slotskompleks og blande ting lidt op ved at tilføje i en teksturpakke (den samme fotorealistiske 256x teksturpakke vi viste i starten af ​​vores guide til Minecraft ressourcepakker).

Det tog ti minutter at gøre det oprindelige tårn alene alene, men det gjorde hele komplekset et solidt halvanden time. Den øgede gengivelsestid er et resultat af både den øgede størrelse af området (18 × 18 klumper i stedet for vores originale 3 × 3), men også overhead for at gøre belysningsforholdene til så mange ekstra overflader og lyskilder.

Vores eksempler er bare en sliver af hvad du kan gøre med Chunk. Hilsen af ​​Chunk-prøvegalleriet, her er to fantastiske renders, der viser dig den slags pæne ting du kan gøre med det.

Den første, af Chunky user 04hockey, er en up-close og atmosfærisk gengivelse, der viser indersiden af ​​en middelalderlig stil kirke.

Den anden er en langdistansgengivelse af Broville, en massiv virksomhed fra Minecraft’s kreative team Oldshoes, der virkelig viser hvor stor en gengivelse med en lav dybdeskarphed ser ud.

Uanset om du zoomer i tæt eller pan bredt med dine Chunky-render, tilbyder værktøjet en unik og virkelig iøjnefaldende måde at vende de kreationer, du har arbejdet så hårdt på i Minecraft, til billedfiler, der passer til skrivebordsbaggrund eller endda indramning.

Ja jūs meklējat veidu, kā veidot 3D attēlus un saglabāt savus iecienītākos lielos vai mazos Minecraft darbus, kā skaisti attēli, tad skatieties ne tālāk par Chunky. Neatkarīgi no tā, vai vēlaties iemūžināt visu pilsētu vai nelielu māju, tas ir īstais rīks darbam.

Kas ir Chunky?

Iepriekšējā Minecraft apmācībā mēs parādījām, kā padarīt visu pasaules karti par Google Earth interaktīvo karti ar Mapcrafter. Ja jūs interesē vairāk tuvs un personīgs sniegums nekā MapCrafter var nodrošināt, tomēr jums ir nepieciešams Chunky.

Ja MapCraft sniedz visu Minecraft pasauli visās pieejamajās daļās, Chunky padara nelielu daļu no jūsu Minecraft pasaules ļoti detalizēti, tāpēc tas ir lielisks līdzeklis, lai tiešām parādītu būvniecību, par kuru esat lepns.

Turklāt jūs varat patiešām izrakt ar Chunky un iestatīt daudzas iespējas, kas nav pieejamas Mapcrafter: jūs varat izmantot pielāgotus tekstūras iepakojumus, iestatīt dienas laiku un gaismas leņķi, pielāgot gaismas avotus un citādi izmainīt atveidošanas opcijas un izskatu jūsu kausētos gabalus, lai panāktu perfektu izskatu.

Chunky instalēšana un konfigurēšana

Apmeklējiet Chunky tīmekļa vietni un satveriet jaunāko starpplatformu bināro paketi. Ir Windows instalētājs, bet binārais pakete ir universāls Java instalētājs un tikpat vienkārši lietojams. Izvilkt uz labi iezīmētu mapi un palaidiet failu chunky.jar.

Instalētājs liks jums izvēlēties vietu:

How to render your minecraft creations in 3d glory with chunky

Pēc direktorijas izvēles Chunky palaidējs ielādēsies. Tagad ir pienācis laiks izvēlēties direktoriju, kurā ir mapes fails, ar kuru vēlaties strādāt (palaišanas noklusējuma iestatījums ir noklusējuma Minecraft datu direktorijs jūsu operētājsistēmai, bet jūs varat to norādīt jebkurā vietā). Pēc mapes izvēles, noregulējiet Chunky piešķirto atmiņas apjomu. Lai gan tas var darboties ar mazāku atmiņas apjomu, ja jums ir ķekars, lai rezerves, jūs varētu arī paātrināt savu sniegumu, piešķirot to Chunky.

How to render your minecraft creations in 3d glory with chunky

Noklikšķiniet uz palaišanas un lietotne darbosies un prezentēs pasaules atlases ekrānu.

How to render your minecraft creations in 3d glory with chunky

Kad esat izvēlējies pasauli (vai nu no saraksta, vai arī izmantojot opciju “Pārlūkot specifisku pasauli”), pasaule ielādēsies no augšas uz leju.

Lūk, skatījums uz to pašu izdzīvošanas režīma pili, kuru mēs esam izmantojuši mūsu Mapcrafter apmācībai.

Pieņemsim, ka mēs vēlamies padarīt šo daļēji pabeigto bāku, kuru mēs esam strādājuši. Viss, kas mums jādara, ir izvēlēties gabalus, kurus bāka sēž, uzklikšķinot uz tiem.

Tad mēs vienkārši noklikšķinām uz “Jauns skatījums”, lai sāktu izciršanas procesu. Chunky jautās mums, kur mēs vēlamies saglabāt skatu. Pēc noklusējuma tas saglabā jūsu atveidojumus galvenajā direktorijā / ainās / off. Apstipriniet, kur vēlaties jaunu skatījumu, un noklikšķiniet uz „Labi”.

Nākamā pietura ir Render Controls panelis, kas ir savienots ar priekšskatījuma paneli. Šeit iestatījumi ir nedaudz pārliecinoši. Mēs iesakām iesākt tikai ar dažiem no tiem, lai sāktu darbu (tie, kuriem patīk nirt pa labi, būtu labi, lai izlasītu detalizētu visu Chunky sniegšanas iestatījumu sadalījumu šeit).

Pirmā lieta, ko vēlaties mainīt, ir kameras projekcija cilnē “Kamera”. Ja vēlaties, lai tuvinātu un tālinātu, piemēram, skatoties spēli kā faktisko atskaņotāju, pārslēdziet projicēšanas veidu uz “Parallel”. Tagad jūs varat brīvi pārvietoties, lai novietotu savu objektu.

How to render your minecraft creations in 3d glory with chunky

Otrajā kārtībā tiek mainīts audekla izmērs. Jūs varat izvēlēties no nolaižamajām izvēlnēm cilnē “Vispārīgi”, vai arī varat norādīt vajadzīgo lielumu. Vispirms mēs iesakām veikt nelielas apmetnes. Lielie atveidojumi aizņem daudz laika, un līdz brīdim, kad jūs saņemsiet vajadzīgo izskatu, nav iemesla tērēt trīs stundu ilgu laiku, lai izdrukātu lielu plakātu izmēru drukāšanu, kuru pat nepievērsiet.

Noklikšķinot uz pogas “START”, lai sāktu padarīt apmetumu, neuztraucieties, ja lietas īstai dīvainai meklē brīdi. Chunky dara jūsu skatuves rāmja pēc kārtas, un tā izskatās nedaudz dīvaina.

Kad process ir pabeigts, jums būs maz 3D attēlojums no Minecraft radīšanas.

Nedomāju, ka mūsu vienkāršais mazais 3 × 3 gabals ir viss, kas tur ir Chunky. Jūs varat padarīt tik lielu vai mazu, cik vēlaties. Palielināsim, lai redzētu mūsu visu pils kompleksu un nedaudz sajauktu lietas, pievienojot tekstūras paketi (tas pats foto reālistiskais 256x tekstūras iepakojums, kuru mēs parādījām mūsu Minecraft resursu pakotņu rokasgrāmatas sākumā).

Pagāja desmit minūtes, lai sākotnējais tornis kļūtu tikai pats, taču viss kompleksa veidojums bija pusotru stundu stabils. Palielinātais atrašanas laiks ir gan palielināta platība (18 × 18 gabali mūsu oriģinālajā 3 × 3 vietā), gan arī apgaismojuma apstākļu nodrošināšana tik daudzām papildu virsmām un gaismas avotiem.

Mūsu piemēri ir tikai tas, ko varat izdarīt ar Chunk. Pieklājība no Chunk parauga galerijas, šeit ir divi fantastiski apzīmējumi, kas parāda, kāda veida veikls ar to var darīt.

Pirmais, ko Chunky lietotājs 04hockey, ir up-close un atmosfēras atveidojums, kas rāda viduslaiku stila baznīcas iekšpusi.

Otrs ir Broville, kas ir masveida Minecraft radošās komandas Oldshoes uzņēmums, tālsatiksmes atveidojums, kas patiešām demonstrē, cik liels ir izcils laukums ar zemu lauka dziļumu.

Neatkarīgi no tā, vai tālummaiņa ir tuvu vai plaša, izmantojot šo Chunky apmetumu, rīks piedāvā unikālu un patiesi acu nozvejojošu veidu, kā pārvērst darbus, kurus esat tik smagi strādājis Minecraftā, attēlu failos, kas piemēroti darbvirsmas fonam vai pat kadrēšanai.

Če iščete način za 3D upodabljanje in ohranjanje vaših najljubših Minecraft kreacij, velikih ali majhnih, kot lepe slike, potem ne iščite več kot Chunky. Ne glede na to, ali želite ovirati celo mesto ali majhno kočo, je to pravo orodje za delo.

Kaj je Chunky?

V prejšnji vadnici Minecraft smo vam pokazali, kako narediti celoten zemljevid sveta v interaktivnem zemljevidu v programu Google Zemlja s programom Mapcrafter. Če vas zanima bolj up-close in osebno render, kot lahko MapCrafter zagotoviti, vendar, potrebujete Chunky.

Če MapCraft naredi vaš Minecraft svet v celoti v vseh razpoložljivih kosih, Chunky zelo majhen del vašega Minecraft sveta, zato je odlično orodje za resnično razstavljanje gradnje, na katerega ste ponosni.

Poleg tega lahko resnično kopate s Chunkyjem in nastavite široko paleto možnosti, ki niso na voljo v Mapcrafter: lahko uporabite prilagojene pakete teksture, nastavite čas dneva in kot svetlobe, prilagodite vire svetlobe in drugače prilagodite možnosti upodabljanja videz vaših predelanih kosov, da dosežete popoln videz.

Namestitev in konfiguriranje Chunkyja

Obiščite spletno mesto Chunky in vzemite najnovejši binarni paket. Obstaja namestitveni program za Windows, vendar je binarni paket univerzalni namestitveni program za Java in enako enostaven za uporabo. Izvlecite v dobro označeno mapo in zaženite datoteko chunky.jar.

Namestitveni program vas bo pozval, da izberete lokacijo:

How to render your minecraft creations in 3d glory with chunky

Po izbiri imenika se bo zagozdni zaganjalnik naložil. Zdaj je čas, da izberete imenik, ki vsebuje datoteko zemljevida, s katero želite delati (zaganjalnik je privzet za privzeti podatkovni imenik Minecraft za vaš OS, vendar ga lahko usmerite kamor koli želite). Ko izberete mapo, prilagodite količino pomnilnika, ki je dodeljen Chunkyju. Medtem ko lahko deluje na manjšo količino pomnilnika, če imate veliko rezerv, lahko tudi pospešite upodabljanje tako, da ga dodelite Chunkyju.

How to render your minecraft creations in 3d glory with chunky

Kliknite zagon in aplikacija se bo zagnala in predstavila zaslon za izbiro sveta.

How to render your minecraft creations in 3d glory with chunky

Ko izberete svet (s seznama ali z možnostjo »Prebrskaj za določen svet«), se bo svet naložil v pogledu od zgoraj navzdol.

Tukaj je pogled iz istega gradu, ki ga uporabljamo za naš vodič za Mapcrafter.

Recimo, da želimo delno dokončati svetilnik, na katerem smo delali. Vse kar moramo storiti je, da izberemo kose, na katerih sedi svetilnik, tako da kliknemo na njih.

Nato preprosto kliknemo »Nova scena«, da začnemo proces upodabljanja. Chunky nas bo vprašal, kje želimo shraniti sceno. Privzeto shrani vaše upodobitve v / scene / iz glavnega imenika. Potrdite, kam želite postaviti novo sceno, in kliknite »V redu«.

Naslednja postaja je plošča Render Controls (Nadzor Renderja), ki je povezana z oknom Preview (Predogled). Nastavitve tukaj so malce prepričljive. Predlagali bi samo, da začnemo z nečim drugim (tisti, ki bi radi potopili desno, bi bilo dobro, da preberete podrobno razčlenitev vseh nastavitev Chunky render tukaj).

Prva stvar, ki jo želite spremeniti, je projekcija kamere pod zavihkom »Fotoaparat«. Če želite povečati in pomanjšati sliko, kot če gledate igro kot dejanski igralec, preklopite vrsto projekcije na »Vzporedno«. Zdaj se lahko prosto premikate, da postavite predmet.

How to render your minecraft creations in 3d glory with chunky

Drugi poslovni red spreminja velikost platna. Izbirate lahko med spustnimi meniji na zavihku »Splošno« ali pa določite želeno velikost. Za začetek vam priporočamo, da naredite majhne upodabljajoče. Velike upodobitve potrebujejo veliko časa in dokler ne dobite želenega videza, ni razloga za izgubo treh ur ometanja na velikem tisku velikosti plakata, ki vam ga ne bo všeč.

Ko kliknete gumb »START« za začetek upodabljanja, ne skrbite, če se stvari za trenutek resnično čudijo. Chunky počne upodabljanje vaše scene po posameznih slikah in izgleda malo čudno, ko je v teku.

Ko je postopek končan, boste imeli tako malo 3D upodobitev stvaritve Minecrafta.

Ne mislite, da je naša preprosta majhna 3 × 3 delna omara tukaj vse, kar je za Chunkyja. Lahko naredite tako velike ali majhne, ​​kot želite. Zmanjšajmo pogled, da si ogledamo celotno grajsko celoto in zmešamo stvari z dodajanjem teksturnega paketa (isti fotorealistični paket tekstur 256x, ki smo ga pokazali na začetku našega priročnika za pakete virov Minecraft).

Trajalo je deset minut, da je bil prvotni stolp zgolj sam po sebi, toda ta celotna zgradba je trajala pol ure in pol. Povečan čas upodabljanja je posledica povečane velikosti območja (18 × 18 kosov namesto prvotnih 3 × 3), pa tudi režijskih pogojev osvetljevanja za toliko dodatnih površin in virov svetlobe.

Naši primeri so samo del tega, kar lahko storite s Chunk. Vljudnost Chunk vzorčne galerije, tukaj sta dve fantastični upodobitvi, ki vam pokažeta vrsto čiste stvari, ki jo lahko naredite z njim.

Prvi, s Chunky uporabnikom 04hockey, je up-close in atmosfersko upodabljanje, ki prikazuje notranjost cerkve srednjeveškega sloga.

Drugi je dolgoletno upodabljanje Brovillea, ogromno podjetje kreativne ekipe Minecrafta Oldshoes, ki resnično prikazuje, kako velik je videz z majhno globino polja.

Ne glede na to, ali povečate ali povečate s svojimi Chunky ometi, orodje ponuja edinstven in resnično privlačen način, da naredite ustvarjanja, ki ste jih tako močno delali v Minecraftu, v slikovne datoteke, ki so primerne za namizje ali celo okvirjanje.

Ако търсите начин за 3D рендериране и запазване на любимите си Minecraft творения, големи или малки, красиви изображения, тогава не търсете повече от Chunky. Независимо дали искате да увековечите цял град или малка къща, това е правилният инструмент за работата.

Какво е Chunky?

В предишен урок по Minecraft ви показахме как да направите цялата карта на света в интерактивна карта в стила на Google Земя с Mapcrafter. Ако се интересувате от по-близък и личен рендер, отколкото MapCrafter може да ви предостави, обаче, имате нужда от Chunky.

Там, където MapCraft превръща вашия Minecraft в цял свят във всички налични парчета, Chunky прави малка част от вашия Minecraft свят с много високи детайли, така че това е чудесен инструмент за наистина демонстриране на сграда, с която се гордеете.

Освен това, можете наистина да копаете с Chunky и да зададете голямо разнообразие от опции, недостъпни в Mapcrafter: можете да използвате персонализирани текстови пакети, да зададете времето на деня и ъгъла на светлината, да регулирате източниците на светлина и в противен случай да настроите опциите за визуализация и появата на визуализираните ви парчета за постигане на перфектен външен вид.

Инсталиране и конфигуриране на Chunky

Посетете уебсайта Chunky и вземете най-актуалния двоичен пакет. Има инсталатор на Windows, но двоичният пакет е универсален Java инсталатор и също толкова лесен за използване. Извадете в добре обозначена папка и стартирайте файла chunky.jar.

Инсталационната програма ще ви подкани да изберете местоположение:

How to render your minecraft creations in 3d glory with chunky

След избиране на директория, Chunky стартера ще се зареди. Сега е моментът да изберете директорията, която съдържа файла с картата, с която искате да работите (стартерът по подразбиране е директорията с данни за Minecraft по подразбиране за вашата операционна система, но можете да го насочите, където пожелаете). След като изберете папката, настройте размера на паметта, разпределена на Chunky. Макар че може да работи с по-малък обем памет, ако имате куп, който да ви спести, може и да ускорите визуализацията, като я разпределите на Chunky.

How to render your minecraft creations in 3d glory with chunky

Щракнете върху стартиране и приложението ще се стартира и ще покаже екрана за световната селекция.

How to render your minecraft creations in 3d glory with chunky

След като изберете свят (или от списъка или чрез опцията „Преглед за конкретен свят“), светът ще се зареди в изглед отгоре надолу.

Ето един въздушен изглед на същия замък-режим на оцеляване, който използвахме за нашето ръководство за Mapcrafter.

Да речем, че искаме да направим този частично завършен фар, върху който работим. Всичко, което трябва да направим, е да изберем парчетата, на които е разположен фара, като кликнете върху тях.

След това просто щракнете върху “Нова сцена”, за да започнете процеса на визуализация. Chunky ще ни попита къде искаме да съхраним сцената. По подразбиране той съхранява визуализациите в / сцени / извън главната директория. Потвърдете къде искате новата сцена да бъде поставена и кликнете върху „OK“.

Следващата спирка е панелът Render Controls, който е свързан с панела Preview. Настройките тук са малко преобладаващи. Бихме предложили само да се забъркваме с няколко от тях, за да започнем с това (тези от вас, които обичат да се гмуркат, ще бъдат добре поднесени, за да прочетете подробната разбивка на всички настройки на Chunky рендера тук).

Първото нещо, което искате да промените, е прожекцията на камерата под раздела „Камера“. Ако искате да можете да увеличавате и намалявате мащаба, като разглеждате играта като действителен играч, превключете типа Прожекция на „Паралелно“. Сега можете да се движите свободно, за да позиционирате обекта си.

How to render your minecraft creations in 3d glory with chunky

Вторият ред на бизнеса променя размера на платното. Можете да изберете от падащите менюта в раздела „Общи“ или да зададете желания размер. Като начало препоръчваме да правите малки рендери. Големите рендери отнемат много време и докато не получите желания от вас вид, няма причина да губите три часа време за рендеринг на огромен печат с размер на плакат, който дори няма да ви хареса.

Когато щракнете върху бутона „СТАРТ“, за да започнете рендеринга, не се притеснявайте, ако нещата станат наистина странни за момент. Chunky прави рендиране на кадъра по кадър на вашата сцена и изглежда малко странно, докато е в ход.

Когато процесът приключи, ще имате малко 3D рендеринг на Minecraft, така.

Не мислете, че простото ни малко 3 × 3 парче рендера тук е всичко, което е на Chunky. Можете да направите толкова голям, колкото искате. Нека да намалим мащаба, за да видим целия комплекс на замъка и да разбъркаме нещата, като добавим в пакет за текстура (същата фотореалистична 256x текстура, която показахме в началото на нашето ръководство за пакети от Minecraft ресурси).

Отнело десет минути, за да извади първоначалната кула само по себе си, но тази рендера на целия комплекс отне цяла година и половина. Увеличеното време за рендериране е резултат както от увеличения размер на зоната (18 × 18 парчета вместо оригиналните ни 3 × 3), така и от режима на осветяване за толкова много допълнителни повърхности и източници на светлина.

Нашите примери са само една част от това, което можете да направите с Chunk. С любезното съдействие на галерията за проби Chunk, ето ви две фантастични визуализации, които ви показват какви чудесни неща можете да направите с него.

Първият, от Chunky потребител 04hockey, е нагоре-нагоре и атмосферно рендиране, което показва вътрешността на църквата средновековен стил.

Второто е отдалечаване на Broville, масово начинание от Minecraft творческия екип на Oldshoes, което наистина показва как изглежда една голяма рендера с плитка дълбочина на полето.

Независимо дали увеличавате или разширявате обсега си с Chunky рендерите, инструментът предлага уникален и наистина привлекателен начин да превърнете творенията, в които сте работили толкова силно, в Minecraft в графични файлове, подходящи за десктоп тапети или дори рамкиране.

How to render your minecraft creations in 3d glory with chunky How to render your minecraft creations in 3d glory with chunky

3 simple steps to convert any area of your Minecraft® world into a personal build plan for LEGO® or compatible Bricks.

How to render your minecraft creations in 3d glory with chunky How to render your minecraft creations in 3d glory with chunky

3 simple to steps transport any 3D object or image into your Minecraft® world.

STEP 1

Choose your Minecraft® world here to upload the 1000×1000 blocks surrounding your player.

On Windows you will find your Minecraft® worlds here:
%AppData%\.minecraft\saves

Don’t find your Minecraft® folder?

On Windows You can copy/paste the path: %AppData%\.minecraft\saves into the address box of the Browse File Dialog. If you do not find your worlds there, open the Command-Shell by pressing the Windows-Key and R and enter “cmd”. Then enter “dir level.dat /S /B /A” followed by ENTER. You will now see a list of folders containing your MC worlds.

Thank you for uploading your Minecraft® world.

STEP 2

Select the area of your Minecraft® world you wish to use to create your 3D model and personal Brick build plan.

STEP 3

Download your 3D model STL file and get your personal Brick build plan.

STEP 1

Choose 3D-model-file: stl,obj,ply,fbx,zip,schematic,blend,dae,x3d,wrl,jpg,png,kmz,ifc

Choose your Minecraft® world folder.

On Windows you will find your Minecraft® worlds here:
%AppData%\.minecraft\saves

Don’t find your Minecraft folder?

On Windows You can copy/paste the path: %AppData%\.minecraft\saves into the address box of the Browse File Dialog. If you do not find your worlds there, open the Command-Shell by pressing the Windows-Key and R and enter “cmd”. Then enter “dir level.dat /S /B /A” followed by ENTER. You will now see a list of folders containing your MC worlds.

Thank you for uploading your Minecraft world and 3D model file.

STEP 2

Select the area of your Minecraft® world you wish to place for your 3D model.

How to render your minecraft creations in 3d glory with chunky

Want to learn about RTX ray tracing in Minecraft? When you think of gorgeous graphics, Minecraft might not be the first thing that comes to mind. Sure, it has a charming aesthetic, and texture packs can make your worlds look really unique, but it isn’t very realistic. However, Nvidia have now created ray traced RTX worlds in Minecraft that will completely transform your experience.

This guide will explain everything that you need to know to get RTX ray tracing in Minecraft, including the minimum requirements for ray tracing.

What is ray tracing?

Ray tracing is a type of graphics technology that allows for the accurate simulation of light, shadows and reflections. In the past, games often used techniques such as ‘baked-in lighting’ to simulate light in their environments, but this can often look artifical compared to how a place would be lit in real life. Until recently, real-time ray tracing in games wasn’t possible due to the sheer graphical power required to render these realistic light beams, but since 2018 we’ve had proper ray tracing-capable graphics cards available that can finally do it justice. Ray tracing has slowly crept into plenty of games since then, including Minecraft. Check out our list of every game that uses ray tracing if you want to put your ray tracing-capable graphics card to the test.

What are the minimum requirements for ray tracing in Minecraft?

If you want RTX ray tracing in Minecraft, you’ll need a pretty beefy PC. Here are the minimum requirements for ray tracing in Minecraft:

  • Operation System: Windows 64-bit
  • GPU: Nvidia GeForce RTX 20 Series or higher, or AMD Radeon RX 6000 Series
  • CPU: Intel Core i5 or equivalent
  • RAM: More than 8 GB
  • Version: Minecraft 1.16.200 or higher

RTX ray tracing is currently only available in the Minecraft Bedrock Edition on Windows 10, so console folks will need to hang tight and wait for news to see if ray tracing will arrive in Minecraft on other platforms. Those playing on Minecraft Java can’t utilise these ray tracing features, although there are plenty of shader packs that will make your Java worlds look beautiful.

How to render your minecraft creations in 3d glory with chunky

How to download ray tracing for Minecraft

To jump into a world with RTX ray tracing, you need to go to the Minecraft Marketplace and download a ray tracing enabled pack. You can find these by simply searching RTX or ray tracing. There are currently 14 different RTX worlds created by Nvidia that are available for free.

As mentioned above, you need to meet the minimum hardware requirements to download ray tracing content. If you don’t meet the minimum requirements, a message will pop up to let you know that you can’t download or play Minecraft content that uses ray tracing.

It’s also worth noting that, despite the heavy Nvidia branding, you can use an AMD Radeon RX 6000 series card to run these ray tracing packs as well. The RTX maps made in Minecraft will work on either Nvidia or AMD cards as long as they are within the minimum required specs.

How to enable ray tracing on your own world in Minecraft

If you want to get ray tracing on your own world, it’s a little more complicated. You can’t just load up Minecraft, start a new world, and switch ray tracing on. Instead, you need to download the Nvidia RTX resource pack. You can find it here.

When you’ve downloaded the pack, head into the folder and open the .mcpack file. This will install the RTX resource pack so that you can hop into a new world with Ray Tracing enabled and spruce up all of your creations. Castles, villages, and so many other Minecraft builds can look much more beautiful when they are illuminated with RTX enabled.

If ray tracing doesn’t seem to be on when you load in, head to the video settings option and you will find an RTX toggle. This is usually greyed out, but it should now be available for you to flick on and off.

That’s everything you need to know to get RTX ray tracing in Minecraft. Whether you want to explore pre-built creations or jump into your own survival world, you can make Minecraft an RTX Utopia right now. If you want to head out on a new adventure, take a look at our list of the best seeds in Minecraft.

Tagged With

  • Minecraft
  • Mojang

About the Author

Zombies. Walkers. Shamblers. Whatever you call them, Hayden is definitely a fan. He can usually be found in front of a screen, playing the latest survival games and trying to hide from the real world. His eyes haven’t turned square yet, but the possibility is certainly scary.

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Using the WorldBorder plugin for Spigot or Paper, you can pre-generate worlds on your Minecraft server so that they are ready for players using /wb fill .

How to render your minecraft creations in 3d glory with chunky

If you don’t already have WorldBorder installed on your server, you’ll need to install the plugin specific to your server version in order to follow the steps in this tutorial. You can download the WorldBorder plugin from the links below, then follow our tutorial on installing plugins.

The command to trim a world is: /wb [worldname] fill [freq] [pad] [force] .

  • You can replace [worldname] with the name of the world you want to trim. If you don’t specify a world name, the current world you are in will be used.
  • Replace [freq] with the number of chunks per second WorldBorder will try to check for and generate a chunk. For optimal performance, set this number to 5 or lower. A lower number will take longer but will reduce lag on your server.
  • You should always leave [pad] at 208 as it will be suitable for most servers.
  • Replace [force] with “true” if you want to force WorldBorder to load all chunks instead of skipping chunks that are already generated.

You can also use the /wb trim command to generate missing chunks of your world that are within the border. To learn more, check out our article on Trimming your World using WorldBorder.

This tutorial explains everything about how to move in Blender. We will explain the Blender user interface and we will also cover shortcuts for how to move. The very first thing that you are going to do when you first open 3D software – is move around. Blender here is not an exception. Though movement in Blender can be a bit different from other similar programs. That is why we created this article to help you learn moving around in 3D space of the Blender.

Blender has advanced shortcut possibilities. This means that there is a convenient shortcut way of doing almost anything, even moving around. So we are going firsty to look at basic movement, then moving with shortcuts and end it with some tips on how to better handle the 3D space.

How to Move in Blender Using Interface

When you open Blender – everything that you need to move around is already there. On the top right corner of the 3D Viewport to be exact.

Let’s begin with the colored gizmo and go down from there. This gizmo with the colored axis allows you to rotate your view around the 3D. You just need to click and drag it around.

Also you can click on the colored dots on the gizmo that represent the axis. This will align your view to be directly from the direction of the clicked dot. For example if you click on the “x” dot, you will be aligned with the X axis and view the cube from the front.

Right under the gizmo is the magnifying glass icon. Hold it down and move your mouse forward and backwards to zoom in and out.

Similarly to zooming, If you want to pan your view around you need to hold down the hand icon and move your mouse around.

Camera icon will allow you to change to the camera view and out of it.

The last icon with the Grid on it toggles between orthographic and perspective view modes. Perspective view is the default. And it is how we, humans, see the world around. It is a bit deformed in a way that the further object is from your eye – smaller it looks.

Orthographic view, on the other hand, is a more “real” view of the world. When it does not matter how far are you from something – it will always look the same. This view can be hard to understand at first, but it is really useful when you work on something. Because it allows you to see the proper sizes of something and to align things properly.

How to Move in Blender Using Shortcuts

Now let’s look at the same ways to move your camera but with the use of simple shortcuts.

  • Rotating view around – Middle Mouse Button(MMB)
  • NumPad 1;3;7;9 and CTRL+NumPad 1;3 are for the front, right, top, bottom, back and left view respectively.
  • Zooming in and out – CTRL+MMB or mouse scroll wheel.
  • Panning around – Shift+MMB.
  • Orthographic view toggle – NumPad 5.

But there are some additional shortcuts, that don’t have an easy way of doing them in the interface. For example – Numpad 2;4;6;8 move your view in equal increments to the bottom, left, top and right respectively.

Another example is the Roll movement. Shift+Numpad4 and Shift+Numpad6 will roll your view around to the left or right side, like this:

How to Move in Blender: Tips

Some additional tips about moving around the 3D view that will improve your experience with the Blender and make your life easier.

First of all it’s to take a look at the View drop-down list at the top left of the 3D Viewport.

You can find a lot of useful stuff here. That includes:

Frame All [Home] – this will transfer your view in the way that all your objects will be in frame

Frame Selected [Numpad .] – one of the most convenient things. It will put the selected object directly in your frame. So you can easily find something or take a closer look at something.

Sometimes you would have a bunch of different objects on your scene that can interfere with your ideas, but you don’t want to delete them or hide one by one.

In this case you can use the Local View [/] function. It takes selected objects and isolates them in the local view, where there would be only selected objects. Pressing the Local View [/] again will return everything to how it was.

And the last tip would be using Zoom Region [Shift+B]. It allows you to select the part of your scene that you want to zoom in.

Conclusion

Reading this article should have explained to you how to move in Blender 2.8+. We introduced moving around with the use of both interface buttons and shortcuts. And also gave you a few tips on the more advanced movement. If you want to continue your Blender journey and learn more about it and to create something yourself – check out our Blender Basics Tutorial series.

Pietro Chiovaro writes:

Today I’m glad to show you my modelling process for the creation of 3D Characters in Blender in a simple way. This one is Ellie from The Last Of Us Part II, the post-apocalyptic game by Naughty Dog. It was challenging and exhilarating, what do you think?

You can find some behind the scenes and upcoming projects on my Instagram.

About the Author

How to render your minecraft creations in 3d glory with chunky

I’m a motivated and passionate 3D Artist, a videogame lover and movie fan. In the last 3 years I worked at the creation of 3D assets and environments for games and architectural works. I have published more than 20 papers in reputed journals like the 3D World Magazine and the 3D Artist Magazine.

17 Comments

I hate people like you, you advertise that you’re going to easily model a character in blender, but then you start with a pre-modeled head, you’re not modeling the character if you steal the head, your just modeling a make-shift body for you’re Frankenstein head, Jesus, if you’re going to post shit like this at least say Body modeling rather than just character modeling, it’s dishonest, and annoying as all fuck

I hate people like you, you advertise that you’re going to easily model a character in blender, but then you start with a pre-modeled head, you’re not modeling the character if you steal the head, your just modeling a make-shift body for you’re Frankenstein head, Jesus, if you’re going to post shit like this at least say Body modeling rather than just character modeling, it’s dishonest, and annoying as all fuck, and fuck you

Your grammar needs work. Makes you look like a fool. And saying these things that you say does not help anything. All you’re doing is spreading hate.

Bruh he’s trying his best. Not everyone can write perfect English, “like you”

I think Liz is a woman ,”his best” => “her best”


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How to render your minecraft creations in 3d glory with chunky

Büyük veya küçük, en sevdiğiniz Minecraft kreasyonlarınızı 3D olarak oluşturmanın ve korumanın bir yolunu arıyorsanız, güzel görüntüler olarak, Chunky’den başka bir yere bakmayın. Bütün bir şehri mi yoksa küçük bir kulübeyi mi ölümsüzleştirmek isterseniz, bu iş için doğru araç.

Tıknaz nedir?

Daha önceki bir Minecraft dersinde, tüm dünya haritanızı Mapcrafter ile Google Earth tarzı etkileşimli bir harita haline getirmeyi gösterdik. MapCrafter’ın sağlayabileceğinden daha yakın ve kişisel bir renderle ilgileniyorsanız, Chunky’ye ihtiyacınız var..

MapCraft’ın Minecraft dünyanızı tüm mevcut parçalarda tam olarak sağladığı yerlerde, Chunky, Minecraft dünyanızın küçük bir bölümünü çok ayrıntılı olarak sunar, bu yüzden gurur duyduğunuz bir yapıyı göstermek için harika bir araçtır.

Dahası, Chunky ile gerçekten de kazıyabilir ve Mapcrafter’da kullanılamayan çok çeşitli seçenekler belirleyebilirsiniz: özel doku paketleri kullanabilir, günün saatini ve ışığın açısını ayarlayabilir, ışık kaynaklarını ayarlayabilir ve render seçeneklerini değiştirebilirsiniz Mükemmel bir görünüm elde etmek için işlenmiş parçalarınızın görünümü.

Tıknaz Kurulumu ve Konfigürasyonu

Chunky web sitesini ziyaret edin ve en güncel platformlar arası ikili paketi edinin. Bir Windows yükleyici var, ancak ikili paket evrensel bir Java yükleyici ve kullanımı kadar kolay. İyi etiketlenmiş bir klasöre ayıklayın ve chunky.jar dosyasını çalıştırın.

Yükleyici sizden bir yer seçmenizi ister:

How to render your minecraft creations in 3d glory with chunky

Bir dizin seçtikten sonra, Tıknaz başlatıcı yüklenir. Şimdi çalışmak istediğiniz harita dosyasını içeren dizini seçme zamanı (başlatıcı varsayılan olarak işletim sisteminiz için varsayılan Minecraft veri dizinine döner, ancak istediğiniz yere işaret edebilirsiniz). Klasörü seçtikten sonra, Chunky’ye ayrılan hafıza miktarını ayarlayın. Daha az miktarda bir bellekle çalışabilirken, boşaltılacak bir demetiniz varsa, Chunky’e tahsis ederek renderinizi hızlandırabilir.

How to render your minecraft creations in 3d glory with chunky

Başlat’ı tıkladığınızda uygulama çalışır ve dünya seçim ekranını gösterir.

How to render your minecraft creations in 3d glory with chunky

Bir dünya seçtikten sonra (listeden veya “Belirli Dünyaya Göz At” seçeneğini kullanarak), dünya yukarıdan aşağıya bir görünümde yüklenir.

How to render your minecraft creations in 3d glory with chunky

İşte Mapcrafter eğitimimiz için kullandığımız aynı Survival Mode kalesinin havadan görünümü..

Üzerinde çalıştığımız yarı bitmiş deniz fenerini yapmak istediğimizi varsayalım. Tek yapmamız gereken üzerine tıklayarak deniz fenerinin üzerinde oturduğu parçaları seçmek..

How to render your minecraft creations in 3d glory with chunky

Daha sonra oluşturma işlemini başlatmak için sadece “Yeni Sahne” ye tıklayın. Chunky bize sahnenin nerede depolanmasını istediğimizi soracak. Varsayılan olarak, işleyicileri ana dizine / sahnelerine / dışına saklar. Yeni sahnenin nereye yerleştirilmesini istediğinizi onaylayın ve “Tamam” ı tıklayın.

Bir sonraki durak, Önizleme paneliyle eşleştirilmiş Render Controls panelidir. Buradaki ayarlar biraz zor. Başlangıçta yalnızca birkaç kişiyle uğraşmanızı öneriyoruz (buraya dalmak isteyenleriniz, tüm Tıknaz oluşturma ayarlarının ayrıntılı dökümünü okumak için iyi bir hizmet olacaktır).

Değiştirmek istediğiniz ilk şey, “Kamera” sekmesi altındaki kamera projeksiyonu. Oyunu gerçek bir oynatıcı olarak izliyormuş gibi yakınlaştırıp uzaklaştırabilmek istiyorsanız, Projeksiyon türünü “Paralel” olarak değiştirin. Artık konunuzu konumlandırmak için serbestçe hareket edebilirsiniz.

How to render your minecraft creations in 3d glory with chunky

İkinci iş sırası tuval boyutunu değiştirmektir. “Genel” sekmesindeki açılır menülerden seçim yapabilir veya istediğiniz boyutu belirleyebilirsiniz. Başlamak için, küçük işler yapmanızı tavsiye ederiz. Büyük işler çok zaman alır ve istediğiniz görünümü elde edene kadar, üç saat süren render zamanını boşa harcayacağınız büyük bir poster boyutunda baskıya gerek yok.

Oluşturmaya başlamak için “BAŞLAT” düğmesine tıkladığınızda, işler bir an için gerçekten garipleşirse endişelenmeyin. Tıknaz, sahnenizin kare kare görüntülemesini yapıyor ve devam ederken biraz garip görünüyor.

İşlem tamamlandığında, Minecraft oluşturma işleminde 3D render yapma hakkınız olur..

How to render your minecraft creations in 3d glory with chunky

Buradaki basit 3 x 3 parçamızın yarattığı işin Chunky’ye ait olduğunu düşünmeyin. İstediğiniz kadar büyük veya küçük yapabilirsiniz. Tüm kale kompleksimizi görmek için uzaklaştıralım ve doku paketine ekleyerek biraz karıştırın (aynı foto-gerçekçi 256x doku paketi Minecraft kaynak paketlerine kılavuzumuzun başında gösterdik).

How to render your minecraft creations in 3d glory with chunky

Orijinal kuleyi kendi başına yapmak on dakika sürdü, ancak tüm kompleksin bu renderi bir buçuk saat sürdü. Artan render süresi hem alanın büyüklüğünün (orjinal 3 × 3 yerine 18 x 18 parça) büyüklüğünden, hem de birçok ek yüzey ve ışık kaynağı için render ışıklandırma koşullarının ek yükünün bir sonucudur.

Örneklerimiz Chunk ile yapabileceklerinizin sadece bir kısmı. Chunk örnek galerisinin izniyle, işte size yapabileceğiniz güzel şeyleri gösteren iki harika render..

How to render your minecraft creations in 3d glory with chunky

Birincisi, Chunky kullanıcısı 04hockey, bir ortaçağ tarzı kilisenin içini gösteren yakın ve atmosferik bir görüntü..

How to render your minecraft creations in 3d glory with chunky

İkincisi, Minecraft’ın yaratıcı ekibi Oldshoes’un üstlendiği büyük bir girişim olan Broville’in uzun mesafeli renderi..

Tıknaz renderlerinizle yakınlaştırma veya genişleme yapmanıza rağmen, araç Minecraft’ta çok çalıştığınız kreasyonları masaüstü duvar kağıdına veya hatta çerçevelemeye uygun görüntü dosyalarına dönüştürmek için benzersiz ve gerçekten göz alıcı bir yol sunar.

チャンキーとは何ですか?

前回のMinecraftチュートリアルでは、Mapcrafterを使って世界地図をGoogle Earthスタイルのインタラクティブ地図にレンダリングする方法を説明しました。 MapCrafterが提供できるよりもクローズアップで個人的なレンダリングに興味があるのなら、Chunkyが必要です。

Chunkyのインストールと設定

Chunky Webサイトにアクセスして、最新のクロスプラットフォームバイナリーバンドルを入手してください。 Windowsインストーラーがありますが、バイナリーバンドルは普遍的なJavaインストーラーであり、同様に使いやすいです。 適切にラベル付けされたフォルダに抽出し、chunky.jarファイルを実行します。

How to render your minecraft creations in 3d glory with chunky

ディレクトリを選択した後、Chunkyランチャーがロードされます。 今度は、作業したいマップファイルを含むディレクトリを選択します(ランチャーのデフォルトは、ご使用のOS用のデフォルトのMinecraftデータディレクトリですが、好きな場所に指定できます)。 フォルダを選択したら、Chunkyに割り当てられているメモリの量を調整します。 少量のメモリでも実行できますが、余裕がある場合は、それをChunkyに割り当てることでレンダリングを高速化することもできます。

How to render your minecraft creations in 3d glory with chunky

How to render your minecraft creations in 3d glory with chunky

それから私達は単にレンダリングプロセスを開始するために「New Scene」をクリックします。 Chunkyはシーンをどこに保存するかを尋ねてきます。 デフォルトでは、レンダリングはメインディレクトリの/ scenes / offに保存されます。 新しいシーンを配置する場所を確認して、[OK]をクリックします。

次のストップは、プレビューパネルと対になっているレンダリングコントロールパネルです。 ここでの設定は少し圧倒的です。 私たちは、最初にいくつかのそれらをめちゃめちゃにすることをお勧めします(ここですべてのChunkyレンダリング設定の詳細な内訳を読むためにすぐに飛び込みたいと思うあなたのそれらが役立つでしょう)。

How to render your minecraft creations in 3d glory with chunky

2番目の業務は、キャンバスのサイズを変更することです。 「一般」タブのドロップダウンメニューから選択することも、必要なサイズを指定することもできます。 まず、小さなレンダリングをすることをお勧めします。 大きなレンダリングには時間がかかりますし、思い通りの外観になるまでは、ポスターサイズの大きな印刷物に3時間のレンダリング時間を無駄にする理由はありません。

あなたがレンダリングを始めるために“ START”ボタンをクリックするとき、物事がちょっと変に見えても本当に心配しないでください。 Chunkyはあなたのシーンをフレームごとにレンダリングしていますが、進行中は少し奇妙に見えます。

ただし、ここでの単純な3×3チャンクレンダリングがChunkyにあるとは限りません。 好きなだけ大きくても小さくてもレンダリングできます。 私たちの城全体が複雑に見えるようにズームアウトして、テクスチャパック(Minecraftリソースパックのガイドの冒頭で紹介したのと同じフォトリアリスティックな256倍のテクスチャパック)を追加して、少し混乱させましょう。

Sometimes, developers can create tools for Minecraft creators that change the way we approach the game. Blockbench by JanisX11 is without a doubt one of those tools.

Available for macOS, Windows, Linux, and even in your browser, the open source Blockbench is a custom modeling tool for editing and creating new items, blocks, entities, and textures for both Bedrock and Java (with Optifine) players.

If you’re confused by what all that means, why not take a look at a few examples of what can be done? Let’s start with this Portal Gun that might be included in a mod?

Here’s my current model so far for the portal gun.
I can do WAY better now due to the new block bench update! @blockbench (Love your work, you’re what got me in to making Minecraft models) pic.twitter.com/22gMdvsa4b

Or perhaps you’d like some raccoons running around on your server?

How about this epic looking elevator that was modeled with Blockbench?

Finally, here’s a video showing off the process of creating the work truck shown in the top image of this article. As you can see, if you’re willing to get your hands a little dirty doing the work, you can make some pretty impressive entities for your game!

When it comes to Minecraft, we’ve always known that the possibilities for the future are endless. But with the new custom entities that were recently announced at Minecon Earth for Bedrock Edition, and the capabilities of Optifine and the modding community for Java Edition, we are now starting to see an entirely new way of creating content that will make our servers and worlds more unique and exciting than ever before.

Blockbench is a tool that we’re definitely going to add to our arsenal of tools to dig into because it’s going to make it actually possible for bozos like us to create our own models. Though, by the looks of this photo gallery, we still have a lot to learn about the platform before releasing anything for you all to enjoy. 😛

Could it be a gun? A box with glass stuck in the side? A really weird shaped hammer? Probably just a piece of garbage….

Pretty soon, it even looks like you’ll be able to add custom animations to your models! Check this out and tell me you aren’t impressed:

You can try out Blockbench for yourself and learn the ropes at the button below, and you can even join the Blockbench Discord community or follow along on Twitter to get inspired by creations from other users of the tool. In the future, we may even create a series of tutorial articles/videos to help you get started. That is, if enough people show interest in that sort of thing.

I’m curious, for those of you who saw this and immediately started day-dreaming about what you might create, what’s the first thing that came to your mind? I’m personally thinking about what some custom lumberjacking tools might look like to add to my tree-themed survival server.

While rendering stills will allow you to view and save the image from the render buffer when it is complete, animations are a series of images, or frames, and are automatically saved directly out to a drive after being rendered.

After rendering the frames, you may need to edit the clips, or first use the Compositor to do green-screen masking, matting, color correction, DOF, and so on to the images. That result is then fed to the Sequencer where the strips are cut and mixed and a final overlay is done.

Finally you can render out from the Sequencer and compress the frames into a playable movie clip.

WorkflowпѓЃ

Generally, you do a lot of intermediate renders of different frames in your animation to check for timing, lighting, placement, materials, and so on. At some point, you are ready to make a final render of the complete animation for publication.

There are two approaches you can use when making a movie, or animation, with or without sound. The approach you should use depends on the amount of CPU time you will need to render the movie. You can render a “typical” frame at the desired resolution, and then multiply by the number of frames that will ultimately go into the movie, to arrive at a total render time.

If the total render time is an hour or more, you want to use the “Frame Sequence” approach. For example, if you are rendering a one-minute video clip for film, there will be (60 seconds per minute) X (24 frames per second) or 1440 frames per minute. If each frame takes 30 seconds to render, then you will be able to render two frames per minute, or need 720 minutes (12 hours) of render time.

Rendering takes all available CPU time; you should render overnight, when the computer is not needed, or set Blender to a low priority while rendering, and work on other things (be careful with the RAM space!).

The Direct Approach, which is highly not recommended and not a standard practice, is where you set your output format to an AVI or MOV format, and click Animation to render your scene directly out to a movie file. Blender creates one file that holds all the frames of your animation. You can then use Blender’s Video Sequencer to add an audio track to the animation and render out to an MPEG format to complete your movie.

The Frame Sequence is a much more stable approach, where you set your output format to a still format (such as JPG, PNG or a multi-layer format). Click Animation to render your scene out to a set of images, where each image is a frame in the sequence.

Blender creates a file for each frame of the animation. You can then use Blender’s Compositor to perform any frame manipulation (post-processing). You can then use Blender’s Video Sequencer to load that final image sequence, add an audio track to the animation, and render out to an MPEG format to complete your movie. The Frame Sequence approach is a little more complicated and takes more drive space, but gives you more flexibility.

Here are some guidelines to help you choose an approach.

Short segments with total render time under one hour.

Welcome to Minecraft World! Check out our advanced tutorials and come play on our free server.

Mining obsidian is not only time consuming, but dangerous. Looking for caves with obsidian and risking death by creeper, zombie, or lava just isn’t worth it sometimes. Luckily, obsidian can be farmed, just like cobblestone! You’ll no longer need to put your life on the line for this most-indestructible of building materials.

Step 1 Create a Controlled Water Flow

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Step 2 Place Pistons to Control Lava Flow

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Step 3 Place Lava

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Step 4 Generate Obsidian

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You’ll be doing no more spelunking with spiders and undead monsters now that your automatic obsidian generator is complete.

If you enjoyed this article and would like to suggest topics for future How-To’s or Minecraft World Workshops, let us know in the comments section below.

Follow us on Twitter @MinecraftHowTo!

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We have a video tutorial on how to set up Dynmap:

Dynmap is a plugin that allows you to view a live map of your Minecraft server world, similar to Google Maps. This tutorial will teach you how to set this plugin up for your server.

Before anything else, you should already have Dynmap installed on your server. These can either be downloaded from SpigotMC or CurseForge depending on your Server Type.

We have a tutorial to guide you on how to install Dynmap as well as any other plugins into your server: How to Install Plugins

Setting Up Dynmap

  1. Log into your Multicraft panel account and stop your server.

How to render your minecraft creations in 3d glory with chunky

Navigate to Files > FTP File Access . Then, log into the FTP File Manager.

How to render your minecraft creations in 3d glory with chunky

Navigate to the Dynmap plugin folder, which should be found inside the \plugins folder.

  • If you are unable to locate this folder, be sure that you’ve fully restarted your server at least once after uploading the Dynmap JAR file into your plugins folder to allow the plugin files to generate.

How to render your minecraft creations in 3d glory with chunky

Locate the file named configuration.txt and click on the Edit link on its right-hand side.

How to render your minecraft creations in 3d glory with chunky

In the configuration.txt file, look for the line that says deftemplatesuffix . Set this to deftemplatesuffix: vlowres or deftemplatesuffix: lowres .

How to render your minecraft creations in 3d glory with chunky

On the same file, locate the line with the webserver-port setting. The default value is 8192 but you MUST change this to a port allocated specifically to your server.

To allocate a new port to your server, follow our tutorial on Assigning Additional Ports – once you have allocated the additional port, use it in your config (e.g. webserver-port: 1845 ).

How to render your minecraft creations in 3d glory with chunky

Press Save to save all changes and exit the text editor.

How to render your minecraft creations in 3d glory with chunky

Start your server to load the changes you’ve made.

Once your server has fully loaded, test your Dynmap map by navigating to http://IP:PORT on your web browser, replacing IP with your Server IP and PORT with the Dynmap Webserver Port that you specified on Step 6.

In this example, the server IP is 192.168.2.1 so the Dynmap live map can be accessed through this link http://192.168.2.1:1845 .

If you’ve configured Dynmap correctly, you should be directed to your server’s dynamic map page. However, you might see a blank map similar to the screenshot below. This is normal because the map images have not yet been generated. This will gradually be generated as players move around the world.

How to render your minecraft creations in 3d glory with chunky

To fully generate your dynamic map, use the command: /dynmap fullrender in your console or in-game

That’s it! You can now view a live map of your server’s worlds. You can even see players and display map indicators for specific locations on your server like the spawn.

I want to create a new world on our Minecraft server, but exploring a new map and generating terrain causes massive lag.

Is there a way to pre generate the chunks (with the default map generator) in a specific radius around the spawn?

I’m looking for a Bukkit plugin or tool I can use on our Linux machine. An offline tool I can run on my local machine is ok, too.

10 Answers 10

In this thread on Reddit, I found a command line script that will generate terrain by repeatedly restarting a server with varying spawn points until the area you specify is filled. This seems like just what you’re looking for.

There’s also a Bukkit plugin named WorldGenerationControl which can do it on a live server.

It’s slow, but you can automatically teleport yourself across all the chunks in a specific area of the map to have them generated using Python and the pexpect module (which I’ve used to send the teleport commands).

First, make a copy of your game data for testing purposes, then open a command prompt at that directory and do the following:

$ pip install pexpect

Paste this code into teleport-expect.py (adjust playername and the xcoord and zcoord ranges):

Once the server starts, login to the game. You should see your player automatically being teleported one chunk at a time across the area of interest. Visiting a 5000×5000 area will take multiple hours to run.

It’s not a fast way to generate a map, but neat to see the scenery fly by. I mainly wanted to test running the Minecraft server inside a pexpect session. Lots of potential for other automation (say, watching for user-created commands on a vanilla server)!

Blender 3D is a versatile program with many great tools and resources. It’s no wonder why many studios both small and large are using it to fully create their animated movies. You can search for “Big Buck Bunny” and “Sintel” to see examples of the power of Blender.

In this tutorial, you’ll learn how to create an animated movie scene by scene in Blender. We will discuss environments, lighting, animation, and text. Finally, we will discuss how to render your scene and export it into a video format.

Creating an Environment

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In our scene, we will set up a stage, two curtains, and our character. We will add animation, sound, and camera movement. Once you understand how to complete all the aspects of this scene, you will have the necessary tools to create your own scene in Blender.

Throughout your project, you will be using textures, backgrounds, and assets. This would be a good time to create folders to help keep your project organized. Once you have created your folders, it is time to open up Blender and prepare your environment. For our sample scene, we are adding a stage using two planes and placing our character at the center of the stage. Therefore, you will need a character rigged for animation, and you will also need to add two separate textures.

Let’s start by going to add > plane from the menu on the bottom, and add another plane so that you have two planes in your viewport. Rotate one plane to use it as a back wall. Resize and adjust.

We will now add two textured images. If you haven’t done so, you will need to make sure you have images as planes enabled in the user settings. Now it’s time to add the texture in the materials section of the Hierarchy. We will need a wood texture for the stage and a red curtain texture for the curtains (attached).

Lighting & HDR

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Lighting is one of the most important tools in your scene. If you have bad lighting, not only will the end result be dark, but images and objects won’t render correctly. You may already know how to set up lamps, possibly a three-point lamp setup. For the purpose of our scene, we are using 3 spotlight lamps for the curtain effect and HDR (High Dynamic Range) lighting for the scene.

HDR lighting can make your scenes look evenly bright and realistic. HDR maps can be pricey, but they are well worth it. They can bring sharp, vivid lighting to your scene. The makers of Blender Guru provide free HDR maps as well as tutorials on setting it up.

To add your HDR, click the world icon, and then add an environment texture. Under the color, select open and open the .hdr file. You can tweak it in your settings, and you can also change the brightness and horizon lines.

Add a Character

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Time to import our character and add animation. Go to file > import and import your character into the scene. You can move your character in object mode by selecting all of his bones.

Tip: Clicking A on the keyboard twice selects all.

Let’s change to the animation view. A great tip for animating is spacing out the keyframes appropriately. The more you space them out, the more seamless your animation will be.

In this scene, I moved my character’s head slightly and opened his mouth in the cue of the soundtrack we are going to use later in this tutorial.

Tip: If you need assistance on animating your character, feel free to check out my article on animating a character in our tutorials section.

Now it’s time to add our curtains. Add two images as planes. Change the material with the file included in this tutorial. Animate the plane so that it moves in and out of the scene.

Moving Our Camera

Time to animate our camera. Blender treats a camera as an object; it can be moved, deleted, resized, or animated. To see where your camera is pointing, go to view > camera.

In the animation menu, set up your view side by side by side. Click your camera and set up your keyframe. You can now move your camera closer to your character, set the keyframe, move it backward, and set it again. See the video below.

How to render your minecraft creations in 3d glory with chunky

Adding Text

At the end of this scene, we are going to add a title. Adding and animating text in Blender is easy as pie. Let’s go to the default window > add > text. If you go to edit mode, you can change the text, duplicate, or add more.

Text is also considered an object, so you can change the color and texture and animate it in the same way.

Conclusion

We are going to place our text behind the stage, wait for our character to sing, and then have the title animate to the front of the curtain while it closes. You can have fun with the text and have it spin, move up and down, etc.

Stay tuned for part two of this tutorial, where I show you how to render your scene and export it as a movie.

Если вы ищете способ 3D-рендеринга и сохраните ваши любимые творения Майнкрафта, большие или маленькие, в виде красивых изображений, то смотрите не дальше, чем Chunky. Хотите ли вы увековечить целый город или крошечный коттедж, это подходящий инструмент для работы.

Что такое коренастый?

В предыдущем уроке по Minecraft мы показали, как преобразовать всю карту мира в интерактивную карту в стиле Google Планета Земля с помощью Mapcrafter. Если вы заинтересованы в более подробном и личном рендере, чем может предоставить MapCrafter, вам нужен Chunky.

В то время как MapCraft отображает ваш мир Minecraft в совокупности по всем доступным фрагментам, Chunky отображает крошечную часть вашего мира Minecraft с очень высокой детализацией, поэтому это отличный инструмент для того, чтобы действительно продемонстрировать сборку, которой вы гордитесь.

Кроме того, вы можете по-настоящему поработать с Chunky и установить широкий спектр параметров, недоступных в Mapcrafter: вы можете использовать пользовательские пакеты текстур, устанавливать время дня и угол освещения, настраивать источники света и иным образом настраивать параметры рендеринга и внешний вид ваших отрисованных кусков для достижения идеального вида.

Установка и настройка Chunky

Посетите веб-сайт Chunky и получите самую последнюю версию кросс-платформенного бинарного пакета. Существует установщик Windows, но бинарный пакет является универсальным установщиком Java и так же прост в использовании. Извлеките его в хорошо помеченную папку и запустите файл chunky.jar.

Установщик предложит вам выбрать местоположение:

How to render your minecraft creations in 3d glory with chunky

После выбора каталога загрузчик Chunky загрузится. Теперь настало время выбрать каталог, содержащий файл карты, с которым вы хотите работать (по умолчанию программа запуска по умолчанию является каталогом данных Minecraft для вашей ОС, но вы можете указать его где угодно). После выбора папки отрегулируйте объем памяти, выделенный для Chunky. Хотя он может работать на меньшем объеме памяти, если у вас есть куча свободных ресурсов, вы можете также ускорить рендеринг, выделив его Chunky.

How to render your minecraft creations in 3d glory with chunky

Нажмите «Запустить», и приложение запустится и отобразит экран выбора мира.

How to render your minecraft creations in 3d glory with chunky

После выбора мира (из списка или с помощью параметра «Обзор определенного мира») мир будет загружен в виде сверху вниз.

Вот вид с воздуха того же самого Замка в режиме Выживания, который мы использовали для нашего урока Mapcrafter.

Допустим, мы хотим визуализировать тот частично законченный маяк, над которым мы работали. Все, что нам нужно сделать, это выбрать куски, на которых сидит маяк, нажав на них.

Затем мы просто нажимаем «Новая сцена», чтобы начать процесс рендеринга. Коренастый спросит нас, где мы хотим сохранить сцену. По умолчанию он сохраняет ваши рендеры в / scenes / off основного каталога. Подтвердите, где вы хотите разместить новую сцену, и нажмите «ОК».

Следующая остановка – панель Render Controls, которая связана с панелью Preview. Настройки здесь немного ошеломляющие. Мы бы предложили начать только с нескольких из них (тем из вас, кто любит погружаться прямо сейчас, было бы полезно прочитать подробное описание всех настроек рендеринга Chunky здесь).

Первое, что вы хотите изменить, это проекция камеры на вкладке «Камера». Если вы хотите иметь возможность увеличивать и уменьшать масштаб, как будто вы просматриваете игру в качестве реального игрока, переключите тип проекции на «Параллельно». Теперь вы можете свободно перемещаться, чтобы расположить объект.

How to render your minecraft creations in 3d glory with chunky

Второй порядок бизнеса – изменение размера холста. Вы можете выбрать из выпадающего меню на вкладке «Общие», или вы можете указать нужный размер. Для начала мы рекомендуем делать небольшие рендеры. Большие рендеры занимают много времени, и пока вы не получите желаемый вид, нет смысла тратить три часа времени на рендеринг на огромном принте размером с постер, который вам даже не понравится.

Когда вы нажимаете кнопку «СТАРТ», чтобы начать рендеринг, не беспокойтесь, если что-то будет выглядеть странно в данный момент. Коренастый делает покадровое рендеринг вашей сцены, и это выглядит немного странно, пока он находится в процессе.

Когда процесс будет завершен, у вас будет небольшой 3D-рендеринг создания Minecraft.

Не думайте, что наш простой маленький рендеринг 3 × 3 – это все, что нужно Чанки. Вы можете сделать рендеринг таким большим или маленьким, как хотите Давайте уменьшим масштаб, чтобы увидеть весь наш замковый комплекс, и немного перемешать, добавив в него пакет текстур (тот же фотореалистичный 256-кратный текстурный пакет, который мы демонстрировали в начале нашего руководства по пакетам ресурсов Minecraft).

Требовалось десять минут, чтобы сделать оригинальную башню самой по себе, но этот рендеринг всего комплекса занял полтора часа. Увеличенное время рендеринга является результатом как увеличенного размера области (куски 18 × 18 вместо наших оригинальных 3 × 3), так и накладных расходов на рендеринг условий освещения для очень многих дополнительных поверхностей и источников света.

Наши примеры – лишь часть того, что вы можете сделать с помощью Chunk. С любезного разрешения галереи образцов Chunk, здесь есть два фантастических рендера, которые показывают, какие изящные вещи вы можете с этим сделать.

Первое, от пользователя Chunky 04hockey, – это близкий и атмосферный рендеринг, который показывает внутреннюю часть церкви в средневековом стиле.

Второй – рендеринг Broville на большие расстояния, грандиозное творение команды Minecraft Oldshoes, которое действительно демонстрирует, как великолепно выглядит рендер с малой глубиной резкости.

Независимо от того, увеличиваете ли вы масштабирование или панорамирование с помощью рендеринга Chunky, этот инструмент предлагает уникальный и по-настоящему привлекательный способ превратить творения, над которыми вы так усердно работали в Minecraft, в файлы изображений, подходящие для обоев рабочего стола или даже для обрамления.

How to render your minecraft creations in 3d glory with chunky

Table of Contents:

Overview

What Are Shaders in Games?

When you see the term ‘shader’ about a video game, it’s a program used to render different pixels. Shaders in games are used when detailing shadows, lighting, texture gradients, and more. However, they can do a lot more than just their namesake.

You can often see shaders being packaged as mods for games like Minecraft, transforming the dull, pixelated game into a stunning, sun-soaked landscape.

What Can Shaders Do?

Sometimes games use simple shaders; other times, they may seem extremely complicated. The finished product of a shader program is often impressive, showing in-game assets or environments with proper lighting and shading applied to them.

Through their coding language, shaders transform dull and dreary environments that may have lacked a cohesive look to staggeringly beautiful works of art. You will see the difference if you turn your graphics settings all the way down in a visually impressive game. Without the shaders and other aspects, the game probably looks pretty flat.

Shaders bypass hard coding and allow for customizable, programmable shading in game design. Shaders add a certain sense of realism and artistic nuance to games that didn’t exist decades ago. It causes breathtaking visual generation on the fly, in real-time.

What Can’t Shaders Do?

Both primary types of shaders have their limitations. For instance, Vertex shaders can’t create new vertices, while pixel shaders are extremely limited in terms of widespread rendering, as they focus on single output pixels. They are also limited in memory. Once they finish their current project, they move on right ahead to the next command.

History

How to render your minecraft creations in 3d glory with chunky
As we know, the term ‘shaders’ comes straight from one of the kings of 3D animation, Pixar. In the late 1980s, their rendering program included the phrase. Always on the front line of innovation, the company popularized the use of shaders until computers started to support them in the early 2000s.

The Nvidia GeForce 3 was the first graphics card with a programmable pixel shader. Both pixel shading and vertex shading eventually became one in the form of the unified shader model.

Design

There are two basic types of shaders. There is the pixel shader, in which the traits of a pixel are described, and a vertex shader, responsible for defining the position and color of a vertex. These shaders follow the basic premise of a graphics pipeline, which describes all of the steps needed to complete a render.

Types of Shaders

2D: Pixel Shaders

How to render your minecraft creations in 3d glory with chunky
This is where pixel shaders take center stage. Since vertex shaders aren’t included in 2D shading, pixel shaders act on textures within a game. However, a pixel shader can only work on a small scale, as it doesn’t have the lay of the land in terms of what environment it’s mapping onto.

3D: Vertex Shaders

How to render your minecraft creations in 3d glory with chunky
Vertex shaders are the lifeblood of 3D video games. These shaders always require a 3D scene in a game to work correctly and alter the planes and faces of objects and scenes.

How to Get Shaders

Instead of providing you with a shader, Godot creates the definitive guide on how to code your very own shader. They give you a comprehensive rundown in their fully documented tutorials for vertex shaders, fragments, and more.

With Unity’s fantastic asset store, game developers can get a hold of some impressive shaders and other visual effects software in one convenient location. While they do vary in price, they are more or less pretty reasonably listed.

There are actually quite a few notable shaders for Minecraft. Since Minecraft is basically a cultural institution, thousands of programmers and players have tooled around with shaders to enhance their playing experience.

Whether you want an even more cartoonish style or are looking for a more realistic version of the game, these shaders are creative ways to play.

You will have to download OptiFine, which optimizes Minecraft. Through OptiFine, you can download any number of shaders to make your game stand out and breathe new life into gaming sessions.

Some of the best Minecraft shaders are:

How to Debug Shaders

Although shaders streamline the graphical rendering process of games, there is no guarantee everything will run smoothly 100% of the time. This means you have to roll up your sleeves and take a look under the hood once in a while.

To debug shaders, you need to harness some knowledge of coding in OpenGL. This is a cross-language, cross-platform program for rendering vertex shaders and graphics.

To check for errors, type in the command: GLenum glGetError();

If there is indeed an error, OpenGL will come back with different codes representing what exactly is going wrong. OpenGL makes it extremely simple to check and see what’s wrong. This ensures you aren’t stumbling around in the dark, trying to figure out what wasn’t working.