How to burn boredom when you have beaten super smash bros. Brawl

Coming Feb. 10, 2008

Anyone else excited for this game? I’ve never been a big fan of the series (I’ve tried it once, a long time ago), but after all these updates and bells and whistles being thrown in, it is becoming a very tempting title!

I love the wide range of characters (Pikmin & Olimar just added), and the adventure mode is looking quite interesting!

Anyone else have their eye on this? I think I may be using the $25 from TRU (SMG deal) on this!

Wow. i was going to come in and smugly post the original thread for this, but it looks like we never had a perpetual SSB:B thread, just a bunch of “zomg new features/character” threads — View image here: —

I just put my name on the GS pre-order list yesterday, our one location already has 125 people on the pre-order list, so it qualifies for a midnight launch, which something worth noting here, the game is being released on a Sunday, so midnight Saturday launch. I went to the other location that only has like 80 people on the list because I won’t be taking part in a midnight launch + Melee tournament they’re planning (not good enough).

Really looking forward to this, I only barely played the previous title but had fun with it when I did, and a few people at work are getting it so we can have some Brawl nights + online play when we just feel like sitting in our own homes.

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My first impression on this game? Amazing. The graphics were much better. The gaming was also better too. If you like competitive games, this is a game for you. It can never really get boring with the New Stage making mode, and brawling mode. All characters, can be used well, in your own special way. Personally, if you have a Wii buy THIS game.

I thought this game was very detailed. It is 100x’s better than melee. It also a great game for one of the first Wii games. Loved the new characters, and also the returning.

This game is a must have for Nintendo freaks, people who like fighting games, or people looking for a game where few words are said. GET THIS GAME. I think it’s also a good game for people who enjoyed the prequel.

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

Super Smash Bros. Brawl is a massive game that features the all-stars of Nintendo’s many franchises coming together for a massive fight. This game is one of the biggest and most anticipated games in Nintendo’s history.

Primarily, Smash Bros. Brawl is a multiplayer slug fest. With 35 characters and 41 stages to go through, it is sure to provide endless hours of entertainment. Added ontop of that is an online mode to battle your friends as well as random people online. It also has an added Stage Builder so you can make stages as you please with an infinite amount of combinations, you will never get bored of stages again.

On top of that, Smash Bros Brawl also has intricate single player modes. First the Subspace Emissary, which can also be co-op, has you play as the characters to stop a plot against the world. The staple modes of Classic, Event Mode and All-Star also make a return as well as the Training and Multi-Man modes, again each with co-op. Add to that a new Boss mode and you have a mighty game

There are loads of collectables in the game as well. Not only are there trophies, but there are now Stickers of almost anything you can imagine from the Nintendo game series, which also help out in the Subspace Emissary. There are also CDs which have music for use on all the stages. Theres even a mode that utilises your coins to obtain Trophys and Stickers through a mini-game.

It also has a mode where you can play short demos of the games that the characters from the game are from. This way you can really brush up on your history and maybe even introduce yourself to a new game series that you previously wouldn’t have touched.

Smash Bros. Brawl just has lots to do and will keep you occupied for months, maybe even years.


How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

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Super Smash Bros. and Nintendo Switch are trademarks of Nintendo. В© 2019 Nintendo.


How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

Full version of game required to use DLC; sold separately.

Screenshots and footage depict game in development.

In-game terms on this website are subject to change.

An addictive world of wonders.

How Challenges Work

Given the daunting number of spirits in my collection, I leaned heavily on the Autopick button that automatically equips your most appropriate spirits for that particular challenge. I didn’t spend enough time in World of Light to be able to tell if Autopick was doing its job well, but I generally had success and it at least made me feel like I wasn’t going into challenges woefully ill-equipped. You’ll often want to use the best spirit for the job for any given challenge, so you aren’t always able to use your favorite spirits from your collection, which was a bit of a bummer. Why did I just spend all that time leveling up my Dr. Wily spirit if it can’t help me beat Rabbid Kong?!

World of Light features two modes, Adventure Mode and Spirit Board. Here’s what they’re all about.

Adventure Mode

Note that this isn’t Subspace Emissary 2.0 — there are no side-scrolling levels and there’s less story connecting everything.

Instead, Adventure Mode starts you as lone-survivor Kirby on an overworld map filled with numerous branching pathways that lead to challenges, treasure chests, and fighter unlocks, meaning there’s not a predetermined way to tackle the map. A three-way fork presented me with the choice of unlocking one of three characters and sending me in one of three directions, and after I made my choice, the other two characters and paths became blocked off, leaving me to wonder if I’d ever get the chance to obtain those characters or explore in those other directions. Either way, it was clear that Adventure Mode forces you to make choices that affect how you progress through the game.

This page describes how to install, or boot, the Super Smash Bros. Brawl mod Project M on a Wii or a Wii U.

**Please note that this is a free modification created by Smash Bros fans, and it is not supported by Nintendo. Download and install Project M at your own risk.**

Installing Project M

Since the Project M BackRoom (PMBR) does not support piracy, they have found a way to let Wii users play their game without modding their Wii. Project M exploits a security breach in Super Smash Bros. Brawl’s stage builder to allow the mod to boot directly from a 2 GB SD card without anything needing to be installed on the Wii.The mod will be inactive as long as the user does not access the stage builder and its effect is temporary. In other words, the mod does not corrupt your Brawl data and if you want to play Brawl, you just need to remove your SD card that contains the Project M files. The entire process leaves absolutely no trace, is 100% brick-safe and is completely reversible. The most you could ever experience is a freeze if the game files are not in the proper directories. Of course, installing Project M correctly should not cause freeze issues. Here is a step-by-step guide on how to install Project M. Follow these steps, and you should be set:

Materials needed

  • A 2GB (non-micro) or less non-HDHC SD card. If you are using a micro SD, it may be used with a normal-sized SD adapter. Super Smash Bros. Brawl came out before the Wii has been updated to accept SD cards over 2GB. The gameitself is incapable of detecting anything that goes beyond that. Your SD card must have this shape:

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

  • A working, legal NTSC-U (North American) copy of Super Smash Bros.Brawl.
  • A working, legal NTSC-U (North American) Nintendo Wii.

1. Delete any custom Brawl stage files on your Wii and SD Card! Reformating it is even easier (FAT or FAT32).

2. Make sure that you are not receiving stages from Nintendo via Wi-Fi connection. Deactivate this feature from Brawl if you do (Play online -> Options -> Smash service set to Decline). You can forcefully delete any remaining ones by changing the time of your Wii, loading brawl once, and then setting it back to normal.

3. Download the latest Project M zip. Since the Project M team shut down, you can no longer obtain this on the official site, however there are numerous mirrors available, such as Project Mirror. Make sure you download the hackless zip, not the homebrew one.

4. Unzip the file to the root of your SD card. Your SD card should now look something like this:

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

5. Boot up Brawl and go to the Stage Builder and make sure that the SD card is selected.

6. The Project M launcher will launch. Just select ‘Play’ and the game should launch. Now go ahead and play and enjoy Project M!

Wii U installation:

The method is virtually the same except that you must first go into the Wii mode. It has the obvious advantage of letting you play on a Wii U, but there are some things to watch out for.

1. The Wii U mode will attempt delete key Project M files. Putting the SD card in after booting Wii mode will prevent this deletion.

2. If your Project M files are somehow deleted, you can always just put them back. There are no consequences.

3. You will obviously lack Gamecube controller support. This will make Wii U consoles illegal in official tournament rules. Adapters do however exist, such as the Mayflash GC Controller Adapter for Wii/Wii U (Project M is not associated with Mayflash).

How to Install Project: M on a Hackless Wii

Project: M 3.0 Running on a Wii U

This video comes from a fan of the Project (Jordo). This briefly explains how to install the game from the zip rather than the installer.


Please check every of these before asking for help:

1. If unzipping the files asks if you want to overwrite anything, make sure to choose to overwrite.

2. Make sure your SD card is not locked. This will prevent reading the files. The Read-Only toggle switch is on the side.

3. Make sure that the metalic portion of your SD card is clean and unobstructed.

4. Make sure that gameconfig.txt is on the root of your SD card.

5. Do not attempt to reorganize the files. The directories are important.

6. Any attempt to play Project M online without the appropriate codeset or users who do not have Project will desynchronize the game.

7. Please remember that, Project M only supports the NTSC-U and the NTSC-J version. Also note that the NTSC-J version of project M is outdated (3.0 vs 3.6 for NTSC-U).

PAL players may hop on the official IRC for customized assistance.

8. PAL Wii users who have a homebrewed Wii can load an NTSC version of the game through Gecko OS.

9. If either FAT or FAT32 does not work, try the other.

Note: Loading Project M through Hackless/Stage builder method will sometimes freeze your Wii prior to reaching Gecko. If this happens hold your power button for 5 seconds to power your wii off and try again (no damage has occured).

10. If you have a custom stage you cannot delete, you are most likely subscribed to Nintendo’s “Smash service” which gives you a random custom stage every day. To remove that stage, boot Brawl without a Project M SD card inserted, then go to the Wifi mode:

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

  • Then click on “options”, which will get you to this screen:

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

  • Deactivate “Smash Service”.
  • Leave the menu, then go back to your Wii’s main menu.
  • Change the Wii’s time at least 24 hours ahead. This will remove the stage, but since you are not subscribed to the service, no stage will come to replace it.
  • Boot Brawl once.
  • Reset your Wii’s time to how it was.

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

If you’re playing Super Smash Bros. Ultimate, you know you want to perform a Final Smash? It’s like playing NBA 2K19 and not wanting to dunk. I figure it’s something a lot of people might want to know, so I dig a little experimenting and a touch of research to provide some assistance.

Super Smash Bros. Ultimate

I’ll be honest, my Nintendo Switch gets the fewest hours of playing time of all of my major consoles. That said, Super Smash Bros. Ultimate has spurred me and my wife to unpack every controller and accessory. It is an awesomely designed fighting game with familiar and compelling characters. From the looks to the gameplay, it hits on every cylinder required for its genre.

As far as Final Smashes are concerned, performing them isn’t all that hard, you just need to know how close you need to be to your opponent to properly execute the move. There are two ways to perform a Final Smash. You can either break open a Smash Ball item that appears on any given stage or you can fill up your Final Smash meter to make the move available.

Once the move is available, you just need to press the “B” button or the command you’ve assigned to special moves. There are two conditions for this to work. First, you must make sure you’re not moving the directional pad as you hit the “B” button, it will override the Final Smash command. Second and most important, every Final Smash is different. Some must be performed from a certain distance to land.

It’s almost impossible to list the proximity for all 74 characters. Thankfully, IGN put together the video above showing every Final Smash in the game. Take a look and find the spacing for the character you want and have fun.

Ever since Super Smash Bros. came out for the Wii U, players have been playing around with the game’s new stage builder . While many fans have focused on recreating their favorite stages from past games, one idea has stood out because of its novelty: turning Smash into a particularly silly version of. basketball?

The Coolest Custom Stages For Super Smash Bros. Wii U (So Far)

Super Smash Bros. finally came to the Wii U last month. Creative types that they are, avid fans…

That’s right. Shortly after players began to toy around with using the barrel cannons in Super Smash Bros. to rocket players straight down to the bottom of the map to their death, an idea started to take hold: what if you constrained the area around the barrels to make the items the only easy way to defeat an opponent? One Smash player who goes by the handle OCHO Robo expanded on the idea with an animated tutorial for something called “Super Sports Bros.” on his personal Tumblr that showed how to build proper backboards out of lava. Shortly after posting that on Reddit , YouTuber Zivhayr became inspired to make a proper level out of it:

Others picked up on the idea and continued to refine it while affirming that it is indeed a lot of fun. And so “Super Smashketball” was born.

There are a few different ideas for how to build (and then play) the best game of Smashketball, but I’ll pinpoint the common ingredients for anyone who’s interested but hasn’t given it a go yet. You start with a central platform as the “court,” and put a smaller moving platform below it. The strong barrels (i.e., the ones from Donky Kong that send you flying) are positioned above and below the court. The idea is to position the barrels in such a way that properly killing off an opponent requires you to knock them into a barrel—the “dunking” part of the equation. Here’s how Ocho Robo imagined it in his illustration:

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

The two bottom barrels and the moving platform below the court thus offer a small chance of survival. The backboards outfitted with lava, meanwhile, are used to bounce characters back into the central court whenever you “miss” a “shot.” See, I’m using scare quotes because it’s not actually a game of basketball.

Zivhayr’s video added a ceiling of barrels to trap players inside the central court more completely. Other surfaces could be used this way as well, I suppose. But the barrels add yet another dose of frenetic energy to the stage since it rockets characters around the stage even more than they already are in the ceiling-less version. Now just imagining setting every character’s base damage to 300 percent!

For some unholy reason, Nintendo doesn’t allow Smash Bros. players on the Wii U to easily share their custom stages with one another yet, so players have had to work together on various corners of the internet to figure out how to build the best stage for Smashketball. Here’s a rough diagram from the “Super Sports Bros.” post:

And a (somewhat fuzzy) screenshot of the level shown in the video as it appears in the Wii U game’s stage builder, to help with some added precision thanks to its grid view:

Reddit’s MisterVega chimed in on the original “Super Sports Bros.” thread with an alternative take on the stage:

I’ve played a few rounds of Super Smashketball after doing my best to recreate the stage on my own Wii U and had a lot of fun. It won’t become the only way I play Smash or anything. But more than the mini-game itself (it’s not the only one out there , mind you), what I love about Smashketball is what it tells me about the ingenuity and passion of Super Smash Bros. fans on the internet. Rather than just bemoan the fact that Nintendo (annoyingly) left custom stage sharing out of its new game for an indeterminate amount of time, players found other ways to congregate and share the great stuff they’ve been building with one another.

Super Smash Bros. Players Come Up With The Best Mind Games

The rules of Smash Potato, a new mini-game created by Rush Hour Smash, are simple. Pick Villager.…

A Smash in the Hand

Free demo: Get ready to play Super Smash Bros. with friends this summer by practicing your moves now. Click here to find out how to download a demo of this game from the Nintendo eShop on your Nintendo 3DS system.

Game update: Download the free game update (ver. 1.0.2) available now on Nintendo eShop. This update is required for online mode.

Super Smash Bros. for Nintendo 3DS is the first portable entry in the renowned series, in which game worlds collide. Up to four players battle each other locally or online using some of Nintendo’s most well-known and iconic characters across beautifully designed stages inspired by classic portable Nintendo games. It’s a genuine, massive Super Smash Bros. experience that’s available to play on the go, anytime, anywhere.

  • Smash and crash through “Smash Run” mode, a new mode exclusive to the Nintendo 3DS version that gives up to four players five minutes to fight solo through a huge battlefield while taking down recognizable enemies from almost every major Nintendo franchise and multiple third-party partners. Defeated enemies leave behind power-ups to collect. Players who collect more power-ups have an advantage once time runs out and the battle with opponents begins.
  • Compete with classic characters from the Super Smash Bros. series like Mario, Link, Samus and Pikachu, along with new challengers like Mega Man, Little Mac and newly announced Palutena, the Goddess of Light from the Kid Icarus games. For the first time players can even compete as their own Mii characters.
  • Customize different aspects of your character when playing locally or online with friends in a variety of multiplayer modes.
  • View most elements of the high-energy action at silky-smooth 60 frames per second and in eye-popping stereoscopic 3D.
  • Fight against friends and family locally or online, or battle random challengers all over the world online in “For Fun” or “For Glory” modes.

© 2014 Nintendo. Original Game: © Nintendo/HAL Laboratory, Inc. Characters: © Nintendo / HAL Laboratory, Inc. / Pokémon / Creatures Inc. / GAME FREAK inc. / INTELLIGENT SYSTEMS / SEGA / CAPCOM CO., LTD. / BANDAI NAMCO Games Inc. / MONOLITHSOFT. Nintendo properties are trademarks of Nintendo.

Asked by Wiki User

Wiki User
February 20, 2010 3:08PM
2010-02-20 15:08:06

No, SSBB is for the Nintendo Wii.

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How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl


Super Smash Bros. Ultimate is the most refined Smash yet. There’s a ridiculous amount of content here, local co-op is the best, but the other modes are a mixed bag.

  • Great local multiplayer
  • Superb roster of characters
  • Great nostalgia hit
  • Online multiplayer needs work
  • The whole Spirits thing is confusing

Key Specifications

  • Review Price: £48
  • 71 characters from classic NIntendo and non-Nintendo games
  • Local and online multiplayer
  • Ryu, Simon Belmont, King K. Rool, even Pac-Man gets a look-in
  • The best Smash Bros. game yet

Trusted Reviews Live Prices

What is Super Smash Bros. Ultimate?

Who’d win in a fight between Solid Snake, Pikachu, Pac-Man and Wario? That’s the sort of question that would keep me awake at night as a teenager. A question that caused arguments that rippled through classrooms and, years later, turned into steaming rows around pub tables. Thanks to Super Smash Bros. Ultimate finally arriving on the Switch, it’s an argument I can settle once and for all.

That Super Smash Bros. Ultimate exists is amazing in itself. Circumnavigating the mess that is licensing issues to bring a fighter where not only can those four characters – and the rest of the game’s 71-strong roster – feel fun to play, but they’re all handled in a deeply respectful way to the character’s original properties.

Ryu for example feels comfortable, almost familiar, as you sling Hadoukens around the place, while Mario’s cape-counter move, which turns enemies around on contact or reflects incoming projectiles, feels cheeky in a way that’s distinctly like everyone’s favourite platforming plumber.

Super Smash Bros. Ultimate probably shouldn’t exist, but it does . What’s more, it does so while feeling like a celebration of gaming history in a way that ‘classic’ console releases and an endless parade of remasters have never quite managed.

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

Daisy, Daisy, give us your answer do. Is Ultimate the bestest Smash Bros. ever?

As a fighting game, it’s largely the same as the previous entries in the series: several characters jump around the map trying to leather each other with their abilities, and scores of different items. Even the machinations of the stages themselves get involved, as they pivot and whirl as combat swirls across them. The only way to lose here is getting knocked from the stage and, with each hit, characters bounce around in a slightly floaty, ethereal way, until eventually they’re hit so hard they fly off the map or into a hole.

There’s a mode that gives everyone life bars if you feel the urge to play it like a traditional fighter, but it’s better to play it as a platform fighter, trying to nudge your opponents into holes or off the screen with every hit. This isn’t Street Fighter, or my beloved Injustice 2, but it also isn’t trying to be – it’s better to just embrace the sheer chaos Smash Bros Ultimate hands out.

There’s also a decent wedge of content here. Alongside the 71 characters there’s a ridiculous number of stages, music, items, assist trophies – characters that nip in to help for a few seconds, like the Moon from Majora’s Mask or Guile from Street Fighter – and little easter eggs. There are two significant single-player modes here as well: the classic adventure and the World of Light. The latter sees you fighting across an overworld as you try to rescue the spirits of several classic video game characters.

Super Smash Bros. Ultimate – what is the spirits system?

The new ‘Spirits’ system builds on the old stickers stat buffs we first saw in Super Smash Bros. Brawl in a big (and confusing) way. As you collect spirits, you can attach them like items to the character you’re currently playing as to help you gain a combat advantage. This is, arguably, Smash’s weakest area. The matches themselves are varied, including conditions that could involve the floor being made out of lava or fighting an incredibly large version of a character like Bowser or Mr Game & Watch. However, to get far in this you need to assign spirits for each fight, tweaking them for each fight.

The roster could also be another point of potential contention. While there are 71 characters at launch, opening the game for the first time presents you with just eight straight off the bat. The remaining 63 unlock through standard play and simply require you to play the game. Characters even unlock after multiplayer matches. I think it’s a nice system, and the buzz you get from unlocking a fan-favourite is real. There is a caveat, however. To unlock a character you have to beat them in a one-on-one fight, which means the Luigi I’ve been trying to best again and again for the last two weeks is still tantalisingly out of reach.

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

Great Scott! It’s Ridley! Samus’s long-time nemesis makes his Smash Bros debut and is one of the 63 characters you’ll get to unlock.

This will, no doubt, upset some people who want to come in and see the breadth and depth of the world in front of them, but, personally, I’ve always gotten a kick out of unlocking new characters in a fighting game, and that same warm and fuzzy feeling persists here.

Smash is at its best when it hews close to the core experience – getting a bunch of friends together on a sofa and leathering them – and suffers slightly when it moves away from that. The spirit system is no doubt going to provide an extra layer for hardened fans but, for me at least, it was incomprehensible. Unfortunately, it’s essential to engage with them during the single-player adventure mode if you want to progress.

The online mode is well-made, the highlight of which is the eight-person Battle Arena mode that lets eight people join a room to fight or spectate. It’s one of the most elegant ways I’ve seen a fighting game handle its multiplayer.

There’s a catch. Unfortunately, I had a wealth of connection issues whenever I wasn’t connected to my router via a (third-party, not included) Ethernet adapter, or laying next to a router. This often isn’t a realistic option when playing online, and it means I’m unlikely to dive too hard into the online mode because of these lag issues.

Super Smash Bros. Ultimate is at its best when you’re throwing down locally, and it gives the Nintendo Switch yet another excellent local multiplayer game. Playing on a single Joy-Con isn’t ideal – you lose access to a few different controls and some of my larger-handed colleagues struggled here – but it’s great to be able to snap out the controllers and quickly play a two-player match whenever the moment strikes.


Super Smash Bros. Ultimate is the most refined Smash yet. There’s a ridiculous amount of content here and, if you’re a Smash Bros. fan you should absolutely buy this. Unfortunately, the game loses something when it’s about anything more than its core local multiplayer experience.

Smash Stack is an exploit from Comex that uses a flaw in the custom stages in Super Smash Bros. Brawl (NTSC-U) to load unauthorized code on the Wii. It was released on August 20, 2009. It works for all System Menu versions.

For the NTSC-J version, click Here For the PAL/KOR version, click Here


  • 1 Usage
  • 2 Video
  • 3 How it works
  • 4 Unofficial Japanese Version
  • 5 Unofficial PAL/KOR Version


Note: An SDHC card will not work with Super Smash Brothers Brawl. You must have an SD card that is 2GB or less.

  1. Go to the stage builder, move any existing custom stages on Brawl to your SD card, and exit the stage builder. Smash Stack will not work if the console has any custom stages on it, even the three samples that come with a new file or the stages from the Smash Service.
  2. Connect the SD card to your computer and rename the “private” folder to “privateold” in the root of the SD card.
  3. Copy the “private” folder from the Smash Stack download to the root of the SD card.
  4. Grab a *.elf file (HackMii Installer’s boot.elf works) and put that in the root of the SD card.
  5. Insert the SD card into the Wii.
  6. Go back to the stage builder and the .elf file will load.


How it works

Smash Stack works by exploiting the way Super Smash Bros. Brawl loads stages. It is different from the Twilight Hack and Indiana Pwns exploits in the way it is loaded. Twilight Hack and Indiana Pwns exploit the save files of their respective games to execute a stack smash and load custom code. Super Smash Bros. Brawl’s stage loader loads from the SD card and not from a save file on the Wii itself. Since the exploit is loaded from SD, it completely bypasses the System Menu, making it difficult for Nintendo to patch, which explains why it still works on Wiimode on the Wii U.

Unofficial Japanese Version

Y.S. has released a version of Smash Stack for 大乱闘スマッシュブラザーズX (Japanese version of Super Smash Bros. Brawl).

It works the same as Smash Stack but was created separately.

There are 68 unlockable characters in Super Smash Bros. Ultimate — basically, a huge swathe of the main roster is unavailable to you right from the start. You can unlock them in the new singleplayer mode, World of Light, but that’s going to take a very long time. If you just want to use every character and play with your friends, or if you’ve got a favorite and want to speed up the process, this method might just be for you.

The extra characters in Super Smash Bros. Ultimate are locked behind a time gate. The more you play, the more often you’ll encounter character unlocks. At certain intervals, you’ll face a challenger — a new character — and if you beat them, you’ll unlock that character for your roster. If you don’t beat them, you’ll have to fight them in a rematch later. It isn’t as complicated as it sounds.

More Super Smash Bros. Ultimate guides on Gameranx:

How To Unlock Every Character Fast | All Challengers Guide

NOTE: Like many Nintendo games, the characters in Super Smash Bros. Ultimate are time-gated — normally, a new challenger will appear every 10 minutes or so. Here, we’re going to manipulate the time-gating to speed up the process and unlock characters faster than usual.

There are two ways to unlock characters — unlock them in the World of Light Adventure Mode, or by playing matches. When playing matches with friends, you’ll sometimes get a message after a fight, stating that “A New Foe Appears!” — the (seemingly) random character will challenge you to a one-on-one fight. If you beat them, you’ll unlock that character.

  • How To Speed Up Character Unlocks:
    1. Play through a complete 10-minute match against AI. You should only need to do this once.
      • You may need to complete a Classic Mode session. A Random Foe will appear after every completion.
    2. A Random Foe Appears! Fight them — it doesn’t matter if you win or lose.
      • You’ll be able to re-match any failed new character battles in the future.
    3. Exit back to the Home Menu and restart the game.
      • IMPORTANT: The time in the upper-right corner must be different. Wait ONE MINUTE — when the clock changes, you can re-enter the game.
    4. Start a new Smash Match and change the Ruleset to 1 Stock.
    5. Enter the match and ring yourself out.
      • You don’t need to win for the new character to appear.
    6. A New Foe Appears! — A random challenger will appear after the match.
    7. After the unlockable character match is over, restart and repeat the process.
      • Remember, wait ONE MINUTE after exiting to the Home Screen and restarting.

It’s worth noting that unlocking characters through this method will NOT unlock them in the World of Light. If you unlock a character in World of Light, they’re made available everywhere. If you unlock them only through this method, they will not appear in World of Light — you’ll still have to unlock them in that mode, which will take many, many hours to complete.

If you lose the character unlock match, don’t worry! You’ll unlock a rematch. Once you’ve fought (and lost) several times, a door icon called the “Challenger’s Approach” will appear. From here, you’ll be able to rematch unlockable characters in the order they appear for you.

Matchmaking and connection problems galore

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Share All sharing options for: Super Smash Bros. Ultimate’s online modes are turning players away

How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

Sora Ltd., Bandai Namco Studios/Nintendo

Super Smash Bros. Ultimate isn’t a game that lives or dies by its online features — but if it were, it would be dead in the water, according to many players. Days after launch, players say their premium Nintendo Switch Online subscriptions are totally wasted on the new Smash Bros., because playing online simply does not work.

The problems are myriad — so let’s start with lag. There are few things as frustrating as a laggy fighting game, and players report serious issues with connection and input lag. If just one player suffers from a poor wireless connection, it can bring the entire match down. We’ve run into that here at Polygon, and it’s one of the Smash community’s most commonly cited issues.

Queuing up for an online round with a random player is just as miserable for large swaths of people. It’s made more so by how these modes work: Players can choose which rules they prefer to play with when entering quickplay, but good luck getting the game to honor that. The community’s new joke is that players looking for one-on-one battles with no items are more likely to end up in four-person matches full of the most chaotic items possible. That’s literally the opposite of what these people want.

Super Smash Bros Ultimate really is something special, man.
In what other game can you have a 4 man match where Cloud, Joker, Mario and Sonic face off, with pokeballs and assist trophies going off left and right, despite those 4 players all searched for 1v1 no items.

The other matchmaking option is battle arenas, which allow you to invite as few as one other person to fight with you under predefined rulesets. But that still takes time for the game to set up, and if you want to get your friends involved, you’ll need to let them know you have an arena open.

Worst of all, there’s no way for two local players to fight against online friends — in either online mode. Nintendo stealth-edited its support page to make it clear that cooperative play only works in quickplay, a belated and disappointing note.

And again, this all depends on whether or not you can get your wireless connection to hold up at all. While Polygon staff has had a lot of success playing online with friends and strangers, we’ve also run into connection errors, depending on the strength of our wireless networks.

For what it’s worth, director Masahiro Sakurai pointedly recommended buying an Ethernet adapter for the Switch and using a wired connection to play Smash online. That’s an extra $29.99 expense, though; considering that Nintendo Switch Online costs $19.99 annually, this is the first major game that requires it, and a lot of the issues don’t even depend on your internet connection, there’s reason to argue against its value.

Super Smash Bros. Ultimate is still an excellent game when played offline or over a local wireless connection. But the online situation is, for some players, a huge misfire thus far. It’s discouraging enough that competitive Smash Bros. players have even weighed in, including Leffen, an Evo stalwart.

“[Super Smash Bros. Ultimate] has perhaps the worst online matchmaking/netcode of any AAA game — for its time — ever,” he tweeted.

“I like the game a lot but that just makes this so much worse.”

  • How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

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    We all have them; Random thoughts about anything and everything. Maybe its about Nintendo or SSB and maybe its about something completely different-random. Go ahead and leave your random thought here if you wish, you may feel better!

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    This is the place! Find tons of things relating to SSB here. Come on in and check it out. Don’t forget to add your own thoughts on one of the greatest games ever made. See you inside!

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    It just wouldn’t be right not to have a Donkey Kong section. After all, who was there right from the beginning, right along side Mario? That’s right, DK! So, this section is for anything and everything related to Donkey Kong and his family too. Come on in, and let’s talk about that guy with the biggest knock-out punch in the history of video games-DK!

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    Hey, we all need to step away from SSB and Nintendo occasionally ( you know its true!), So, why not check out the stuff in here. You could laugh! You could cry! You could change your outlook on life! Who knows? But, one thing is for near certain-you won’t be bored!

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    Come here to play or even create forum games that everyone can participate in!

    Ultimate fighting.

    By Chris Reed and Aiden Strawhun on September 12, 2019 at 12:19PM PDT

    Fans have waited a long time for it, but Super Smash Bros. Ultimate has finally arrived on Nintendo Switch. This game features a massive roster of every character seen in the series to date–including Snake, Cloud, Metroid’s Ridley, Castlevania’s Simon Belmont, and Animal Crossing’s Isabelle–among many others.

    There are plenty of other reasons to be optimistic about the game as well. In our Super Smash Bros. Ultimate review-in-progress, Edmond Tran wrote, “Ultimate’s diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.” You can also watch every final smash in the game and take a look at all the Smash Bros. Ultimate accessories you may want to add to your collection.

    If you’re looking to purchase Super Smash Bros. Ultimate, you’ve come to the right place. We’ve gathered all the information you need about the early bonuses, special editions, and pricing below.

    Early Bonus

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    If you buy Super Smash Bros. Ultimate from the Nintendo Eshop or register your physical copy before January 31, 2019, you’ll get Piranha Plant as a playable character (along with a stage and music tracks) for free. Piranha Plant will be added to the game in February, and will later be available to purchase as DLC.

    Super Smash Bros. Ultimate Special Edition

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Nintendo has released a special edition of the game in the U.S. This version comes in a black steelbook case and is accompanied by a special Smash Bros.-themed Nintendo Switch Pro Controller. If you just want the Pro Controller, you can buy it here for $75.

    Super Smash Bros. Ultimate Standard Edition

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Here’s where you can grab your copy of Super Smash Bros. Ultimate and how much it costs.

    Nintendo Switch Super Smash Bros. Ultimate Edition

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    If you want a Switch that’s decked out in Smash Bros. imagery, this is the item for you (provided you can beat the odds and find it in stock). It comes with a special edition Nintendo Switch console, as well as the game.

    Artificial intelligence reporter

    In a crowded convention center in San Jose, Calif., this past January during the Genesis 4 Super Smash Bros. tournament, away from the main competitive stage, a small group of gamers gathered around a clunky, four-year-old HP laptop. Amidst the onlookers, a professional player called Gravy was battling on familiar ground against an unfamiliar opponent.

    The arena was Battlefield, a flat stage with three small platforms, considered the standard for professional play. He’s played professionally as Captain Falcon for nearly five years, and considered one of the world’s top players for the character—but he was losing to the AI playing as the same character. It had only been practicing for two weeks.

    The AI, nicknamed Phillip, had been built by a Ph.D student from MIT, with help from a friend at New York University, and it honed its craft inside an MIT supercomputer. By the time Gravy stopped playing, the bot had killed him eight times, compared to his five kills.

    “The AI is definitely godlike,” Gravy, whose real name is Dustin White, told Quartz. “I am not sure if anyone could beat it.”

    AI has already beaten world class players at chess, poker, and Go—games that have nearly limitless permutations and require strategy. Super Smash Bros. Melee might be the most overtly adversarial of the bunch. Players try to gain advantageous ground while punishing their opponents, until they’re weak enough to knock off the stage. It requires strategic thinking and a certain level of viciousness.

    But the bot was once only as good as a mere mortal. At first, Vlad Firoiu, creator and a competitive Smash player himself, couldn’t train Phillip to be as strong as the in-game bot, which he says even the worst players can beat fairly easily. Firoiu’s solution? He started making the bot play itself over and over again, slowly learning which techniques fail and which succeed, called reinforcement learning. Then, he left it alone.

    “I just sort of forgot about it for a week,” said Firoiu, who coauthored an unreviewed paper with William F. Whitney, the NYU student, on the work. “A week later I looked at it and I was just like, ‘Oh my gosh.’ I tried playing it and I couldn’t beat it.”

    By the time Genesis 4 rolled around, which Firoiu had entered anyway, he had a bot that played unlike any human. Akin to its AI-counterpart AlphaGo, from Alphabet’s DeepMind, the bot had learned its play style by battling itself. As a result, it behaved oddly. It stomped its opponents to their death over the stage’s edge, while a human player would typically take the safer route of letting their opponents fall. If a player tried to recover after the first stomp, it would stomp twice. This is an advanced form of edge-guarding, or a technique to prevent a opponent from recovering after a fall. Humans do it, but according to Firoiu , the bot is a jerk about it, rapidly spiking opponents when a courteous human would let gravity do its work (and have the safety of still being on the stage).

    Gravy says the bot would dash dance, a human-credited technique of quickly skirting back and forth on the stage, keeping your opponents guessing about how you’ll attack. As for overall strategies, Gravy had some pointers. He suggested flow-charting, making a graphical chart of tried-and-true combinations of moves that work well when stacked.

    “I asked the creator if he had flow charted the AI but was told that he didn’t, and that it learned its own strategies,” he said. “I do think it would be stronger to program optimal flow charts in.”

    The bot almost learns to make its own flow chart. Based on its past playing experiences, it learns that certain combinations of moves are more effective, through thousands of games of trial and error. However, its preferred move combinations are strange, and almost inhuman to pros who watch.

    It often uses a slower but more powerful move (a forward Smash) that’s rarely seen in tournament play because it typically leaves a player unguarded for too long. The bot also presents itself as off-guard or vulnerable, potentially trying to lull its opponent into striking while it actually had an advantage.

    But when considering how the bot learned to play, it begins to make sense. The typical human has a response time of about 200 milliseconds, about six times slower than the bot’s 33 ms typical reaction. When learning against itself, the bot optimized for a quicker opponent than any human, meaning any human competitor moves like molasses in the bot’s world. Firoiu calls this alternate reality the bot inhabits a “meta-game.”

    The researchers’ choice of character for the bot for competition, Captain Falcon, was intentional. He’s ”the worst character that can win a tournament,” Firoiu says, mainly due to the fact that he’s slower to execute moves than most of the top-tier characters. The team figured this would cut down on the bot’s reaction-time advantage. Captain Falcon is also one of the only characters that doesn’t fire any projectiles, which the team’s system can’t process.

    But since the bot had only trained against itself as Captain Falcon, it played slightly worse against any other character. One professional player also found a glitch in the bot by doing something unexpected: By crouching close to the corner of the stage, the bot would not attack and eventually fall off the other side of the stage, killing itself. But no professional was able to consistently beat the bot. Of 10 professionals that faced the bot, each one was killed more than they could kill the bot. (All the pros played as Captain Falcon against the AI, but most of them mainly played as that character anyway.)

    Super Smash Bros Melee might not be entirely solved, the way Go or chess could be categorized, but the MIT and NYU team has shown that even seemingly-complex multiplayer games aren’t safe from being beaten by AI in short order. And as the games—merely testing grounds for AI that will eventually live in the real world—get more complex, so does the ability for a future bot to understand the physical world it inhabits.

    But that shouldn’t make us worry about Melee-happy robots—it seems for now that they’re still susceptible to cowering in fear.


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    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Full version of game required to use DLC; sold separately.

    Screenshots and footage depict game in development.

    In-game terms on this website are subject to change.

    Great news guys, I have found amazing flash game which will help you to escape boredom. This game belongs to the action/fighting category, it has popular characters in it which you probably already know, for example: Mario, Naruto, Bomberman, Donkey Kong, Kirby, Ichigo Kurosaki and many more.

    Main reason what makes this game outstanding is the ability of characters, first of all there are many characters which you can choose and each one has its own unique attack abilities, combo point attacks and spells. Not only you have to understand what kind of spells are in your arsenal, but you have also have to understand what your opponent can use against you, what weak spots they have and how to use them in your advantage. It will be tough at first, but when you will remember spells of most of the characters, you will play a lot better.

    How to Burn Boredom when You Have Beaten Super Smash Bros. BrawlSo, name of this flash game is Super Smash Flash 2, developer of this game is following company – McLeodGaming . There were many different updates since release, currently latest version of the game is v0.9b which you can play above online, don’t forget to bookmark our site – [ SuperSmashFlash2Download.Org ] so you can play whenever you want, oh and also guys keep in mind on our site you can also Download Super Smash Flash 2.

    Game has different modes, options, stages and of course possibility to let four players play at the time, you can enjoy this game with your friends, play together and test your skills against each other.

    Controls of the game can be changed from menu for different players, if you want to see which buttons you should use by default, check screenshot below.

    It is important to know that some characters are extremely good against specific heroes when playing 1 vs 1 mode, it is due to what kind of spells they have, in gaming world it is called CounterPick.

    Now you know most details about this amazing fighting game, if you have any questions or ideas which you would love to share with us, leave them below in comments.

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Click on the image to play Super Smash Flash 2 online

    Nintendo hid a lot of fun stuff

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    Share All sharing options for: Fun Super Smash Bros. Ultimate details you might have missed

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Bandai Namco, Sora Ltd./Nintendo

    Super Smash Bros. Ultimate contains a ridiculous amount of stuff, from the impressive amount of playable characters to the hundreds of songs that make up its soundtrack. The work that went into creating a cohesive game while staying true to all these original characters and locations is inspiring; Nintendo didn’t just throw all this content into a blender, hoping for a tasty sludge.

    Nintendo filled Super Smash Bros. Ultimate with so many tiny details and one-off jokes and gags that most players will probably miss at least some of them, no matter how often they play. The team behind Ultimate filled the game with jokes and references that are sometimes obvious and sometimes obscure, but each one feels like a treat for the players who are truly paying attention.

    Where does Super Smash Bros. go from here?

    Here are the secrets, jokes and Easter eggs that you might have missed while playing Super Smash Bros. Ultimate, in no particular order. And this is by no means all of them. Share your own favorites in the comments if we missed them, and take a moment to appreciate the amount of time and love that was poured into every corner of this game.

    Richter dreams of Dracula

    Every character in Ultimate has a number of vocal reactions and taunts that they say depending on what’s going on in the match, and that includes how they handle being put to sleep by Jigglypuff.

    Richter Belmont, from the Castlevania series, dreams of Dracula.

    Wait, Solid Snake is Ness’ father?

    This joke is the sort of thing that requires a lot of background knowledge to catch, but it’s a pretty neat joke. Ness’ father doesn’t appear in Earthbound, although you talk to him on the phone. So his spirit in Super Smash Bros. Ultimate is . a phone. That you can only collect after you defeat Solid Snake, who is invisible. Because Ness’ father wasn’t actually there for him.

    That’s bleak, but if you want an in-universe joke that’s even darker .

    Here’s a free bomb — there’s no tragic backstory or anything

    Metal Gear Solid 5’s Paz Ortega Andrade is another spirit you can unlock in Ultimate’s spirits mode, and she’ll give you a Bob-omb at the beginning every match when you have her spirit equipped. It’s a useful bonus, until you remember how she died in the Metal Gear series.

    The video below is not safe for work.

    The Game and Watch level makes everything flat

    You can pause Super Smash Bros. Ultimate at any time and mess with the in-game camera to see things that wouldn’t normally be shown during battle, and you’ll find all sorts of neat details while doing so. My favorite? Everyone becomes flat when battling on the Game and Watch stage. You can also zoom all the way out to see the entire “Super Smash Bros.” Game and Watch portable.

    This isn’t the only level that flattens characters, however:

    Interesting detail in Super Smash Bros Ultimate: stages with flat artwork will flatten the player models too! I’m not sure what purpose this serves – it seems it’s only obvious when playing with the free camera?

    Characters don’t have a good time inside Wario’s mouth

    Ultimate’s character models become a bit deformed when they’re swallowed by Wario. No one looks like they’re enjoying themselves.

    Paint and metal effects were added with care

    Characters in Super Smash Bros. Ultimate can turn into metal versions of themselves or get splashed by paint. But each character model is still treated as if it were a real object, with different parts. The Inkling, for instance, gains a metal sheen and the liquid inside their tank turns metal, but the glass on the tank does not.

    Inkling’s tank keeps its glass material when they turn metal – this was almost certainly a conscious decision and tells us that the metal effect is more nuanced than just “override the entire player model to draw with a metal shader”

    So Olimar turns metal, but the effect is limited to the character itself.

    The same goes for Olimar’s helmet, and the Pikmin that follow him around don’t turn metal either!

    Paint effects are treated in almost the opposite way: The helmet gets splashed, but Olimar himself does not.

    Olimar is even more nuanced in fact – his helmet *does* get inked while his head doesn’t!

    Pit is not doing OK

    Kid Icarus character Palutena will show up during matches to give Pit background information about the characters he’s about to battle if you use the taunt command, and the dialogue is filled with jokes and references to past games.

    Pit has some issues dealing with the idea of multiple timelines.

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Nintendo via Nintendo Unity

    The clock tower will tell you what time it is

    Neat! The clock tower displays the actual current system time!

    Bayonetta’s stage has a clock tower, naturally. And it actually functions, showing whatever time your Nintendo Switch says it is. Helpful!

    There’s a dog hidden in the first image of this article

    She’s hard to see at first, but she’s there! It helps if you relax your eyes and try to look through the screen.

    Applies to: Nintendo Switch Family, Nintendo Switch, Nintendo Switch Lite

    In this article, you’ll learn how to set up a multiplayer game in Super Smash Bros. Ultimate.

    • Make sure to sync additional Nintendo Switch Pro Controllers to the Nintendo Switch before beginning the game.
    • To use a GameCube Controller, you will need a GameCube Controller Adapter.
      • One adapter will allow you to connect four GameCube controllers.
      • You can use two adapters to connect a maximum of eight GameCube controllers simultaneously.

    Which game mode do you want to play?

    • Multiplayer Smash Battle: 2 – 8 Players (Local Single-Card Play)
    • Online Play: 1 – 2 Players per console (Online Multiplayer)
    • Local Wireless Play: 2 – 4 Players (Local Multi-Card Play – one card per console)

    Multiplayer Smash Battle: 2 – 8 Players (Local Single-Card Play)

    Up to 8 players can use one Nintendo Switch console to battle.

    1. From the main menu, select Smash, then select Smash again.
    2. Have Player 1 adjust the battle options as desired until you reach the character select screen.
    3. Choose the controller type for each player (each player can choose between a single Joy-Con, a pair of Joy-Con controllers, a Pro Controller, or a GameCube controller.
      • For players using a single Joy-Con, hold the controller horizontally and press the SL and SR buttons on top.
      • For players using both Joy-Con controllers, hold them vertically and press the L and R buttons on top.
      • For players using the Pro Controller, press the L and R shoulder buttons.
      • For players using the GameCube Controller, press the L and R shoulder buttons.
    4. Once the controllers are set for each player, have each player select their fighter.
    5. When all fighters are set, select Ready to Fight to begin the battle.

    Online Play: 1 – 2 Players per console (Online Multiplayer)

    Battle with players from around the world.

      From the main menu, select Online.

    Important: A Nintendo Account with an active NSO membership is required to use this feature.

    Local Wireless Play: 2 – 4 Players (Local Multi-Card Play – one card per console)

    2 – 4 players can battle with a variety of fighters and stages.

    1. From the main menu, select Local Wireless from the list on the right side of the screen. (The icon looks like a Nintendo Switch console.)
    2. One Player (Player 1) needs to create a Room.
      1. Have Player 1 select Create a Room.
      2. Adjust the Mode, Rules, and Participants (Anyone, Acquaintances, Friends Only), then select OK twice.
      3. Choose your preferred stages when prompted.
    3. Once the Room is created, Player 1’s name should appear on the screen for the other players. Select Player 1’s name to join the Room.
    4. Have Player 1 select OK to allow the other player(s) to join the room.
    5. Have all additional players choose two preferred stages when prompted.
    6. Have each player choose their Fighter, then select Ready to Fight.
    7. Press the L Button and R Button together to begin the battle.

    Persona 5 character Joker is a surprise contender in the Super Smash Bros. Ultimate roster. Here’s how to get him.

    Nintendo kept saying that “everyone is here” on the Super Smash Bros. Ultimate roster, but not everyone believed them. After last’s nights reveal that Joker from Persona 5 would be joining the list of available characters, maybe they finally started to see the light. It’s going to take some time before players can unlock Joker in Smash Ultimate, but there’s one easy way that series fans can make sure they have access to Joker the moment he becomes available.

    How to unlock Joker from Persona 5 in Smash Ultimate

    Joker from Persona 5 will be making his way to Super Smash Bros. Ultimate by way of the Challenger Pack DLC bundles. Joker will be the first of five such planned Challenger Packs, with each being available to purchase for $5.99. That price tag includes not only the characters themselves, but their respective battle stages and music tracks.

    Anyone who wants to unlock Joker from Persona 5 in Smash Ultimate will have to buy the Challenger Pack number one. Alternatively, they can opt to purchase the Fighter Pass, which for now basically serves as the Smash Ultimate DLC season pass. It costs $24.99, a savings of $5 total over purchasing each Challenger Pack separately, and will grant players access to all five Challenger Packs from the moment each is released.

    Since Joker hasn’t yet made his way into Super Smash Bros. Ultimate, we don’t yet have any information about his special moves, strengths, weaknesses, or ranking on the Smash Ultimate tier list. Don’t worry, though; all that information will come our way in due time. For now, we can at least watch the Persona 5 Joker in Smash Ultimate trailer that was revealed at the latest Game Awards 2018 ceremony.

    Unlocking Joker in Super Smash Bros. Ultimate will be just the first of many surprising events to land in the latest Switch brawler. Nintendo’s own Reggie Fils-Aime claimed that Smash Ultimate could be the “biggest crossover in etnertainment,” and the company plans to introduce a number of characters from other potentially surprising game series. For more coverage of Nintendo’s newest Smash release, head over to Shacknews’ Super Smash Bros. Ultimate walkthrough and guide.

    Jeff Kaplan is once again asking for Nintendo to add an Overwatch hero to Super Smash Bros Ultimate.

    Smash Ultimate is considered to be the biggest crossover in video game history, where characters who would never show up together in any other title duke it out.

    With the likes of Sonic the Hedgehog, Final Fantasy 7’s Cloud Strife, Metal Gear’s Solid Snake, Street Fighter’s Ryu and even Bayonetta on the mix, it’s unlikely any game will come close to surpassing its unprecedented roster depth.

    In a Reddit AMA on July 30, Overwatch Game Director Jeff Kaplan was asked which hero would be the best fit if there was going to be an Overwatch representative for Smash Bros.

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Blizzard Entertainment Jeff Kaplan thinks Tracer should be in Smash Ultimate.

    “Tracer plz,” was Kaplan’s swift response to the question, choosing the game’s mascot.

    Meanwhile, Lead Hero Designer Geoff Goodman had another idea. “Doomfist could also work,” he said. “He’s kind of a fighting game hero already! He’s certainly inspired by fighting games.”

    This isn’t the first time the 47-year-old Kaplan has pushed for an Overwatch hero to come to Smash. In 2019, Kaplan appealed directly to Smash creator Masahiro Sakurai and the rest of the Ultimate team.

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Blizzard Entertainment Geoff Goodman thinks Doomfist would make for a good Smash fighter.

    “To the Smash Brothers team, whatever character you want, we love them all. They’re all our babies, you can have any single one of them. We have 31 to choose from,” he said prior to the release of hero 32, Echo.

    He also elaborated on his pick of Tracer. “There’s a lot of great runners up. I think a lot of people can immediately see Doomfist gameplay applying to Smash, but if it were up to me, I’d like to see Tracer.”

    Kaplan is certainly not the first game developer to want to see one of their characters in Smash: Notably, the Doom Eternal devs reached out and spoke to Nintendo about adding Doomguy/Slayer and Ubisoft has been very vocal about Rayman joining the fight.

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Nintendo Could an Overwatch hero be the next Smash DLC fighter?

    Of course, there’s never any harm in asking. After all, Hideo Kojima pushed Sakurai to include Solid Snake in Brawl, and the Smash creator ended up granting his wish.

    There are still five DLC characters to come in Fighters Pass Volume 2 and plenty of rumored candidates. Only time will tell if Kaplan and the rest of the Overwatch team end up getting their wish and Tracer or another hero joins the roster.

    How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl How to Burn Boredom when You Have Beaten Super Smash Bros. Brawl

    Choose your characters and options and battle it out with 28 different characters in the original title that started it all – Super Smash Flash!
    This award-winning Super Smash Bros. fangame is complete with Classic Mode, Adventure Mode, and all of the things that make Smash Bros. feel like Smash Bros, with characters and content you’d never expect sprinkled about. Have fun!

    Can I download this game to play offline?
    Yes ! Click the download button to our right.

    What are the controls to this game?
    For Player 1 it’s the arrows to move, ‘o’ to jump, and ‘p’ to attack. For player 2 it’s the “ASDW” keys to move, ‘g’ to jump and ‘f’ to attack. Press BACKSPACE to pause the game.

    Why did you use a female voice as the announcer?
    SSF contains a few extra characters so the audio wouldn’t be consistent with official announcers, and I wanted to give the game an extra twist. Plus the real announcer’s voice doesn’t rip very well, her voice is much clearer.

    Who is the announcer?

    Her name is Kira Buckland, (formerly known as “Rina-chan”, and before that “Kagome”). She’s VAing professionally now doing big titles like NieR: Automata and Soul Calibur VI. Go check out here work below!

    Why can Kirby switch with Meta Knight? Where’s his copy ability?!
    That would result in needing 28 different sprites of Kirby wearing a different costume with a new ability, which wasn’t feasible without having my own spriters. I needed to do something to replace that ability with that would make Kirby strong enough to be a contender.

    Why can I only do one attack?
    There’s more than one! You have to try different combinations of the up, down, left, and right arrows with the attack button. Also, when you attack on the ground it’s different from attacking in the air.

    How do I go back to the menu during gameplay?
    Hold backspace while the game is paused for 3 seconds.

    Where can I see the credits?
    Anytime you beat the game. There’s a button to jump to the credits on the title screen too.

    How come I can’t go through platforms like the real Super Smash?
    You can, just hold the “down” key for half a second and you’ll fall through. Sorry it’s not as easy as the real one. 🙁

    How to I change the match from Stock (Using Lives) to time (Timed match) and other options?
    In VS Mode you can click the text at the top that defaults to “3-man survival contest!” and there you can change the options. Timed matches are different from stock matches since you get unlimited lives and whoever gets the most points wins. You gain a point for KOing someone (knocking them off the stage) and you lose a point for getting KO’d yourself. You can also play Stock and Time matches at the same time but the winner will be based on the amount of lives everyone has left. Also, to change teams you can click on the word “Melee” on the top left.

    I can’t figure out how to unlock a certain character…
    Google it 😉

    100 Man melee is too hard.
    Try using Knuckles.

    3-minute melee is too long!! I keep dying!
    Rather than going on the offensive, try just dodging the CPU’s until the time runs out.

    15-minute melee is WAY too long…
    I agree. You don’t unlock anything from completing it so don’t feel like you have to.

    Is there a Sound Test in this game?
    No, that would make the file size even bigger.

    How come my save file is gone? It says to start a new game every time I play.
    Either you’re playing the game on a different website (different site, different save) or you need to adjust your local storage settings to allow at least 10 KB of save data. (Right click the game, go to “Settings” and click the folder Icon). If you don’t want to lose your save data at all I suggest using the downloadable version (click “Download” on the right).

    How did you make this game?
    The short answer would be with Adobe Flash (now called “Animate”). The long answer is too long to fit on here, so you might have luck asking some of our experts on our forums.

    How long did it take you to make this game?
    About 4 months.

    How old were you when you made this game?

    Where’d did you learn to make games like this?
    Practice, trial and error, and a lot of Google.

    Will this game ever have online play?
    Super Smash Flash 2 does!

    Why isn’t there a video intro like the real Super Smash?
    Honestly, file size.

    How do I get Burly Brawl Melee?
    You’ll need to beat 100-man Melee first.